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        Fireworks 
          4 Bible
 "Packed 
          with Time-Saving Tips and Real-Work Examples!"
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    |  | Title: 
        Fireworks 
        4 BibleAuthor: Joseph 
        Lowery with Simon White
 Publisher: 
        Hungry Minds, Inc. http://www.hungryminds.com
 Publication Date: 2001
 Pages: 918 
        with CD
 ISBN: 0-7645-3570-6
 Price: 
        $49.99
 Fireworks 
        4 Bible, by Joseph Lowery, 
        is an excellent reference book. Fireworks is a massive program and Fireworks 
        4 Bible is a massive book that covers the subject in depth. The range 
        of Web designers extends from first-generation artists drawn to the Internet 
        possibilities, to print professionals who want to expand their creative 
        horizons. This book talks to all those groups, offering solutions to to 
        everyday graphics problems, as well as providing a complete reference 
        for the program. It's appropriate for both PC and Macintosh users. As 
        with other Bible series books, it includes a CD-ROM with all sorts of 
        demo software, and free goodies. | 
   
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    |  | Beginning to advanced computer users. 
      The book is great for everyone, from raw beginner to full-fledged professional. 
      The early chapters present the basics for beginners, and all the chapters 
      contain clearly written steps for the tasks you need to perform. Advanced 
      designers will appreciate the later chapters that deal with animation and 
      programming. See image to the left for a view of a file from the CD showing 
      how you how a cow texture style can work on a plain circle as well as on 
      text. | 
   
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    |  | Inside 
        you'll find information on the following: 
         
          Master the basics, from object creation to full-blown photo manipulation;Enhance 
          your images with sophisticated fills, filters, xtras, layers, and Live 
          Effects;Automate 
          repetitive tasks with batch processing;Build 
          in interactivity using hotspots, slices, and JavaScript behaviors--no 
          coding required;Get 
          up to speed fast on GIF animation and create state-of-the-art banner 
          ads;Speed 
          up production with new round-trip workflow features, including total 
          Photoshop integration. | 
   
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 | How 
      The Book Is Organized | 
   
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    |  | Fireworks 
        4 Bible is divided into seven major, task-oriented parts, with 26 chapters 
        and a set of appendixes. | 
   
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    |  | Part 
      I: Seeing the Fireworks | 
   
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    |  | Chapters 
        1 through 4 
        gives you an overview of the Fireworks philosophy and design. They take 
        you all the way from setting up documents to getting the most out of Fireworks. 
        The opening chapters give you a full reference to the Fireworks interface 
        and all of its customizable features. Chapter 1 will be of special interest 
        to users of previous versions of Fireworks; it's a complete guide to all 
        the newly added features in Fireworks 4. Later chapters in Part I provide 
        an overview of everything that Fireworks can do. 
        Chapter 
          1: Welcome to Fireworks: 
          Mastering Fireworks--the Next-Generation Graphics Package; Getting the 
          Best of Both Pixels and Paths; Linking to the Web; Examining Production 
          Tools; Learning What's New in Fireworks 4. See image to the left for 
          a view of a file from the CD showing how you can reuse simple shapes 
          as you create and modify graphics in Fireworks.Chapter 
          2: Understanding the Interface: 
          Examining the Fireworks Environment; Understanding the Document Window; 
          Exploring the Tools Panel; Accessing Toolbars (Windows Only); Managing 
          the Floating Panels; Using the Menus.Chapter 
          3: Customizing Your Environment: 
          Setting Preferences; Adjusting the HTML Setup; Selecting Print Options; 
          Personalizing Keyboard Shortcuts.Chapter 
          4: Setting Up Documents: 
          Creating New Documents; Opening Existing Images; Storing Files; Modifying 
          Canvases. | 
   
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    |  | Part 
      II: Mastering the Tools | 
   
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    |  | Chapters 
        5 through 10 
        help you master the tools in Fireworks. The Early chapters in Part II 
        cover all the essentials, from basic object creation, to full-blown photo 
        manipulation. Color is a key component of any graphic designer's tool 
        kit, and color on the Web requires special attention, as you'll see in 
        Chapter 7. The object-oriented nature of Fireworks is explored in chapters 
        on creating simple strokes and combining paths in a variety of ways to 
        help you make more sophisticated graphics. Fireworks excels at creating 
        graphical text for the Web--you'll see how in Chapter 10.  
        Chapter 
          5: 
          Creating Vector Objects: Understanding 
          Vector Objects in Fireworks; Examining Paths; Starting from Shapes; 
          Drawing Lines and Freeform Paths; Constructing Bezier Curves.Chapter 
          6: 
          Working with Bitmaps: Understanding 
          Bitmaps in Fireworks; Fireworks Technique--Limiting Your Drawing Area; 
          Making Pixel Selections; Applying Vector Tools to Bitmaps; Converting 
          a Vector into a Bitmap.Chapter 
          7: 
          Managing Color: Working with Color 
          on the Web; Mixing Colors; Selecting Swatches of Color; Fireworks Technique--Converting 
          Pantone Colors to Web-Safe Colors.Chapter 
          8: 
          Choosing Strokes: Using the Stroke 
          Panel; Working with the Built-in Strokes; Creating New Strokes; Fireworks 
          Technique--Making Dotted Lines; Orienting the Stroke.Chapter 
          9: 
          Structuring Paths: Transforming 
          Objects Visually; Transforming Objects Numerically; Fireworks Technique--Creating 
          Perspective; Managing Points and Paths; Editing Paths. See image to 
          the left for a view of a file from the CD showing how you can use the 
          Expand Stroke command in Fireworks to change strokes to fills.Chapter 
          10: 
          Composing with Text: Using the Text 
          Editor; Re-Editing Text; Importing Text; Transforming Text; Fireworks 
          Technique--Cookie-Cutter Text; Fireworks Technique--A Font Safety Net; 
          Using the Text on a Path Command; Fireworks Technique--Masking Images 
          with Text. | 
   
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    |  | Part 
      III: Achieving Effects | 
   
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    |  | Chapter 
        11 through 13 
        look at Fireworks graphics in depth in this part. The first chapter deals 
        with using fills and textures. Chapter 12 explores the exciting world 
        of Fireworks Live Effects and Xtras. Chapter 13 explains the Fireworks 
        methods for arranging and compositing multiple objects in order to achieve 
        stunning results.  
        Chapter 
          11: 
          Using Fills and Textures: Using 
          Built-in Fills; Managing Gradients; Fireworks Technique--Making Transparent 
          Gradients; Using Patterns; Fireworks Technique--Creating Seamless Patterns; 
          Adding Texture to Your Fills; Filling with the Paint Bucket Tool.Chapter 
          12: 
          Creating Live Effects and Xtras: 
          Understanding Fireworks Effects; Working with Included Live Effects; 
          Fireworks Technique--Making Perspective Shadows; Managing Live Effects; 
          Reading All About Xtras; Using Third-Party, Photoshop-Compatible Filters.Chapter 
          13: 
          Arranging and Compositing Objects: 
          Using Layers; Aligning and Distributing Objects; Looking at Layout Assistance; 
          Grouping Objects; Working with Alpha Masks; Examining Opacity and Blending; 
          Fireworks Technique--Feathering Selections; Fireworks Technique--Applied 
          Compositing. See image to the left for a view of a file from the CD 
          showing how you can get blend a gradient-filled object and adjust the 
          gradient to simulate a light source. | 
   
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 | Part 
      IV: Coordinating Workflow | 
   
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    |  | Chapters 
        14 through 19 
        are dedicated to helping you streamline your workflow efficiently, as 
        you acquire images via scanning or importing, manipulate them in Fireworks, 
        and then optimize them on export, either for the Web or for import into 
        other creative tools, such as Macromedia Director or Flash.  
        Chapter 
          14: 
          Capturing and Importing: Introducing 
          Image Captures; Scanning Pages; Examining the Scanning Process; Looking 
          at Digital Cameras; Inserting Objects from Other Applications; Importing 
          External Files; Making Screen Captures; Opening Animations.Chapter 
          15: 
          Exporting and Optimizing: Exploring 
          Optimization Features; Exporting Indexed Color; Exporting Photographic 
          Images; Working in the Export Preview; Using the Export Wizards; Examining 
          Additional Export Options. Chapter 
          16: 
          Working with Fireworks Styles: Understanding 
          Styles; Applying Styles; Creating New Styles; Managing Styles; Fireworks 
          Technique--Isolating Patterns and Textures from Styles. See image to 
          the left for a view of a file from the CD showing how you can apply 
          different styles to the same object to give you a wide range of choices.Chapter 
          17: 
          Using Symbols and Libraries: Understanding 
          Symbols and Instances; Introducing the Library Panel; Making and Modifying 
          Symbols; Working with Buttons; Managing Libraries.Chapter 
          18: 
          Updating and Maintaining Web Graphics: 
          Using Preview in Browser; Managing Links with the URL Panel; Updating 
          Graphics with Find and Replace; Working with the Project Log; Batch 
          Processing Graphics Files. Chapter 
          19: 
          Automating Workflow with Commands and the History 
          Panel : Running Built-in Commands; Enhancing Productivity 
          with the History Panel; Managing the Commands Menu. | 
   
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    |  | Part 
      V: Entering the Web | 
   
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    |  | Chapters 
        20 through 22 
        explain the basics of Web interactivity for those designers unfamiliar 
        with the territory and also offer specific step-by-step instructions for 
        linking JavaScript behaviors to graphics. If you work with Dreamweaver 
        (or work with someone who does), you'll want to check out Chapter 22 in 
        order to get the most out of the integration possibilities between Fireworks 
        and Dreamweaver. 
        Chapter 
          20: 
          Mastering Image Maps and Slices: 
          Understanding Image Maps and Hotspots; Using the Hotspot Tools; Exporting 
          Image Map Code; Understanding Slices; Slicing Images in Fireworks; Exporting 
          Slices; Fireworks Technique--Exporting Dreamweaver Library Items; Fireworks 
          Technique--Animating a Slice. See image to the left for a view of a 
          file from the CD showing how you can use the three Hotspot tools to 
          draw rectangle, polygon, and circle hotspots.Chapter 
          21: 
          Activating Fireworks with Behaviors: 
          Understanding Behaviors; Using the Behaviors Panel; Creating Rollovers; 
          Exporting Rollovers for the Web; Looking at Nav Bar Behavior; Examining 
          Advanced Rollover Techniques; Working with Pop-Up Menus; Using Drag-and-Drop 
          Behaviors.Chapter 
          22:Integrating 
          with Dreamweaver: Overviewing Integration; Optimizing Images 
          from Dreamweaver; Editing Images from Dreamweaver; Exporting Dreamweaver 
          Code; Using Fireworks Behaviors in Dreamweaver; Fireworks Technique--Creating 
          a Web Photo Album; Making Hybrid Commands. | 
   
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 | Part 
      VI: Animating with Fireworks | 
   
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    |  | Chapters 
        23 through 24 
        show you how to create animations in Fireworks. 
        Chapter 
          23: 
          Applying Animation Techniques: Understanding 
          Web Animation; Using the Fireworks Animation Toolkit; Examining Web 
          Design with Animated GIF Images; Tweening Graphic Symbols; Using Animation 
          Symbols.Chapter 
          24: 
          Animating Banner Ads: Understanding 
          Banner Ad Basics; Fireworks Technique--Creating a Banner Ad; Fireworks 
          Technique--Using Blur to Save Frames. See image to the left for a view 
          of a file from the CD showing design elements from a Web page reused 
          for a banner ad. | 
   
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    |  | Part 
      VII: Programming with Fireworks | 
   
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    |  | Chapters 
        25 through 26 
        look at customizing Fireworks and also cover the extensive Fireworks JavaScript 
        API. 
        Chapter 
          25: 
          Customizing Fireworks: Using the 
          HTML and JavaScript Engine; Examining the Configuration Folder; Looking 
          at the Fireworks 4 Preferences File.Chapter 
          26: 
          Enjoying the Fireworks API: Examining 
          Nonstandard Data Types; Looking at Global Methods; Exploring the Fireworks 
          Global Object; Dissecting Hotspot Objects; Looking at Slice Objects; 
          Accessing the Fireworks API. | 
   
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    |  | Appendixes | 
   
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        Appendix 
          A: A Web Primer: A place to get a good grounding 
          on the ways of the Web.Appendix 
          B: Keyboard Shortcuts: A handy reference guide 
          to productivity-boosting keyboard shortcuts on both Macintosh and Windows 
          systems.Appendix 
          A: What's on the CD-ROM: The CD-ROM contains 
          the following. 
          
            Fully 
              functioning trial versions of Macromedia's Fireworks 4, Dreamweaver 
              4, Dreamweaver UltraDev 4, Flash 5, and FreeHand 9.Fireworks-compatible 
              filters from the leading manufacturer of such tools, Alien Skin.A 
              time-limited demo of Pantone's ColorWeb Pro.Sample 
              online courses in both Fireworks and Dreamweaver from eHandsOn.A 
              wide range of commands, strokes, gradients, textures, and custom 
              HTML templates from designers to make your work more productive.Several 
              sample graphics from the book. | 
   
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    |  | Fireworks 
      4 Bible 
      covers every feature in complete detail. It does an excellent job of explaining 
      the complexity and robustness of Fireworks 4. It's a good value for the 
      money. | 
   
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    |  | For 
        running Fireworks 4, you need: PC: 
        Intel 
          Pentium processor (Pentium II recommended)Windows 
          95/98 or NT version 4.0, 2000, XP or later64 
          MB of available RAM800 
          x 600, 256-color display (1024 x 768, millions of colors recommended)80 
          MB of available hard diskAdobe 
          Type manager Version 4 or later with Type 1 fonts Mac: 
        Power 
          Macintosh Processor (G3 or higher recommended)MacOS 
          8.6, 9.X or OSX64 
          MB of available RAM800 
          x 600, 256-color display (1024 x768, millions of colors recommended)80 
          MB of available hard diskAdobe 
          Type Manager Version 4 or later with Type 1 fonts | 
   
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    | Graphics: 
        Adobe Photoshop 6.0Web Page Design: Macromedia Dreamweaver 
        4.0
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