|  | Title: 
        Adobe 
        LiveMotion 2.0 Classroom in a BookAuthor: 
        Team Adobe Development
 Publisher: 
        Adobe Press in association with Peachpit Press http://www.adobe.com/adobepress/main.html
 http://www.peachpit.com
 Publication Date: June 
        2002
 Pages: 376 
        with CD
 ISBN: 0-201-75623-4
 Price: 
        $45.00
 Adobe 
        LiveMotion 2.0 Classroom in a Book 
        is part of an official training series from Adobe Systems. The Classroom 
        in a Book series of hands-on software training workbooks helps you learn 
        the features of Adobe software quickly and easily and at your own pace. 
        If you're new to Adobe LiveMotion, you'll learn the fundamental concepts 
        and features you'll need to master the program. If you have been using 
        Adobe LiveMotion for a while, you'll find that Classroom in a Book teaches 
        many advanced features, including tips and techniques for using this latest 
        version. It includes a cross-platform CD/ROM that contains materialthat supplements the lessons in the book. The book begins with the basics: 
        the work area, drawing basic shapes, and the Pen tool, and then looks 
        at some of the advanced and new features such as writing Automation Scripts 
        and Live Tabs. You can follow the book from start to finish, or do only 
        the lessons that correspond to your interests and needs. There are also 
        special review lessons that summarize what you've covered. Written for 
        both PC and Macintosh users.
 | 
   
    | 
        Lesson 
          4 Pen Tool 
 Lesson 
          8 Rollovers 
 Lesson 
          9 Movie Clips 
 Lesson 
          10 Script 
 Lesson 
          12 Variables 
           | Lessons 
        1 through 15 
        cover the following: 
        Lesson 
          1: 
          Getting to Know the Work Area--This 
          lesson gets you started in LiveMotion by showing you around the work 
          area. You explore the menus and palettes and viewing features. Learn 
          to open and save a file; select objects; move objects; use and rearrange 
          palettes; and preview compositions. It takes approximately 30 minutes 
          to complete, and there is a sample file on the CD to work with. Lesson 
          2: 
          Drawing Basic Shapes--In this lesson 
          you will learn how to create a logo and do the following: create shapes 
          and layers; create text objects; add effects and textures to shapes; 
          change the size, color, and opacity of shapes; and use various combine 
          commands. It takes about 45 minutes to complete, and there is a beginning 
          and ending file on the CD. Lesson 
          3: 
          Working with Type--In LiveMotion, 
          text can be manipulated like any other object, and it can be edited 
          at any time while retaining its attributes. In this lesson, you'll explore 
          the uses of type by creating and altering it in various ways. It discusses 
          how to use the type tool; create, save, and apply a style; create a 
          group mask; edit text; change the alignment of text; use the combine 
          commands; and use a Photoshop filter. This lesson has you make a Web 
          page, and it takes about 60 minutes to complete. There is a beginning 
          and ending file on the CD. Lesson 
          4: 
          Working with the Pen Tool--In previous 
          lessons, you learned how to draw simple shapes using the shape tools. 
          For more complicated shapes, you can use the LiveMotion pen tool, as 
          it lets you draw straight lines, curves, and corners, which you can 
          add to and edit while you draw. In this lesson, you practice drawing 
          with the pen tool first by transforming a rectangle, then by drawing 
          a bird. You'll learn how to do the following: draw straight lines; draw 
          cured lines; add and remove control points; convert smooth points to 
          corner points and vice versa; change shapes to paths; create closed 
          paths; adjust lines; and use the fill and outline features. It takes 
          about 45 minutes to complete and there is a beginning and ending file 
          on the CD. See image to the left for a view of the file you create.Review 
          A--In 
          this first review section, you use the techniques you learned in the 
          first four lessons to create a greeting card. You use the tools and 
          palettes to create objects, such as a red heart, a greeting, and flowers; 
          modify them; and create effects. Then you use masking to complete the 
          project. There are files on the CD to work with. Lesson 
          5: 
          Animating Position--With LiveMotion, 
          you can add motion to objects, as well as change a variety of properties 
          over time using the Timeline window. You can play the animation from 
          start to finish, or click through it one frame at a time. In this lesson, 
          you create an animation that consists of a flying saucer that zooms 
          toward the bottom of the composition, turning and rotating as it comes 
          closer. It examines how to do the following: create an object to animate; 
          name the object; display and work with the animation Timeline window; 
          create and edit keyframes; animate an object's position and other properties; 
          create and edit motion paths; replace one object in an animation with 
          another from a different file; time-stretch an animation; and preview 
          and export an animation. It takes about 45 minutes to complete, and 
          there are sample files on the CD. Lesson 
          6: 
          Editing Keyframes--In Lesson 5, 
          you learned how to animate an object's position, but in this lesson, 
          you will discover how to create more realistic, complex movement by 
          altering keyframes and repositioning objects. It examines how to do 
          the following: create hold frames; ease in and ease out of frames; reverse 
          animations by moving keyframes; and change the stacking order of objects. 
          You create an animation that consists of a plane that flies to three 
          different cites, as a cloud drifts across the scene. It takes about 
          30 minutes to complete, and there are beginning and ending files on 
          the CD. 
Lesson 
          7: 
          Animating Object Properties--Using 
          LiveMotion, you can animate nearly any aspect of an object. You can 
          also make objects appear and disappear during an animation. This lesson 
          explains how to: animate multilayered objects; change color, object 
          opacity, and layer opacity over time; and work with sound. The lesson 
          takes about 45 minutes to complete, and there are beginning and ending 
          files on the CD.Review 
          B--In 
          this second review lesson, you use the techniques you learned in Lessons 
          5 through 7 to create an animated winter scene. You make elements of 
          the animation move, rotate, and loop. You then add a song that will 
          play through the animation. The files you need to work with are provided 
          on the CD. Lesson 
          8: 
          Creating Basic Rollovers--Rollovers 
          are multi-state buttons that change their appearance or behavior when 
          you roll the mouse pointer over them or click them. LiveMotion lets 
          you create different effects for the normal, over, down, and out states 
          of a rollover button. So after reading this lesson, you should know 
          how to: create multiple rollover buttons simultaneously; apply different 
          layered effects to a button; create a rollover state for each layered 
          effect; apply a sound effect to a rollover state; use a linked URL with 
          a rollover state; and add a label to each button. The lesson takes about 
          30 minutes to complete, and there is an end file on the CD to view. 
          See image to the left for a view of the rollovers you create.Lesson 
          9: 
          Movie Clips and Advanced Rollovers--This 
          is where the really fun techniques begin. Movie clips enable you to 
          animate multi-state rollover buttons so that they move when you click 
          them. You can also set up custom rollover states and apply multiple 
          conditions so that when one rollover is activated, another is activated 
          remotely. This lesson covers how to: create movie clip groups; incorporate 
          artwork from other LiveMotion files; animate a rollover button in different 
          states; build masked groups; convert Illustrator artwork into a group 
          of objects; and set up conditions for secondary, remote rollovers. There 
          are beginning and ending files on the CD. Takes about 45 minutes to 
          complete. See image to the left for a view of the file you create.Lesson 
          10: 
          Basic Player Script Interactivity--Using 
          the new scripting capability of LiveMotion 2.0, you can create complex 
          compositions that are created as separate component files which are 
          then placed into a final composition timeline. Once the components have 
          been assembled, they can then be wired together with scripts. In this 
          lesson, you learn how assemble multiple animations into one composition; 
          create transitions between scenes; use labels in the composition and 
          movie clip timelines; work with the Script Editor to add interactivity; 
          and create a Wait for Download behavior. There are beginning and ending 
          files on the CD. Takes about 45 minutes to complete. See image to the 
          left for a view of the file you create.Lesson 
          11: Adding Sounds to Your Composition--In 
          the same way that you add image files, you can add sound files to a 
          composition timeline. In this lesson, you discover how to add streaming 
          sound to a composition; add sound to a movie clip group; create a looping 
          effect that makes a sound play continuously; use the Solo Event Sound 
          property; create a controller to turn a looping sound on and off; and 
          add a sound volume controller. There are beginning and ending files 
          on the CD. Takes about 30 minutes to complete. Lesson 
          12: 
          Working with Dynamic Data--LiveMotion's 
          dynamic text fields allow your visitors to enter and retrieve customized 
          information as variables. When you store data in variables, that data 
          can be verified, manipulated, and submitted. This lesson covers all 
          that. You learn how to: assemble a multi-page form; use variable data 
          fields for input and output; create a password field; and use checkboxes 
          to store variables. There are beginning and ending files on the CD. 
          Takes about 45 minutes to complete. See image to the left for a view 
          of the file you create.Review 
          C--In 
          this final review section, you use the techniques you learned in Lessons 
          8 through 12 to make a wire figure move in and out of the composition, 
          and another figure move along a series of animated rectangles. You do 
          all this by creating movie clip groups. You then create rollovers and 
          add scripts to trigger the animations you create. The files you need 
          are on the CD.Lesson 
          13: 
          Advanced Interactivity: The Game--LiveMotion's 
          scripting capabilities allow you to create fun and exciting games, and 
          it doesn't even take a boatload of scripting savvy to produce an entertaining 
          game. With a ready-made script on which to base your project, you can 
          turn out a game without a major investment in time, and by altering 
          the graphics, you can quickly adapt an existing game to create an entirely 
          different look and feel. In this lesson you learn to: identify basic 
          game components; adjust game settings; and update an existing game. 
          The files you need are on the CD, and it takes about 60 minutes to complete.Lesson 
          14: 
          Writing Automation Scripts and Live Tabs--LiveMotion 
          2.0's new automation tools take the tedium out of performing the same 
          operations over and over. The first of these tools is automation scripting, 
          which leverages the power of JavaScript to control LiveMotion and carry 
          out repetitive tasks. Secondly, Live Tabs take automation to the next 
          level by allowing you to build custom interfaces that collect user input 
          and feed the information to your automation scripts. In this lesson, 
          you work with Automation Scripts and Live Tabs and learn to: use Automation 
          Scripts to create new LiveMotion objects; use the Script Editor to edit 
          and debug automation scripts; use the automation menu to load automation 
          scripts and Live Tabs; and create a Live Tab that makes 3D-style buttons 
          with customizable features. The files you need are on the CD, and it 
          takes about 45 minutes to complete.Lesson 
          15: Exporting--Exporting 
          in LiveMotion is extremely flexible, allowing you to export your files 
          to any of the common Web formats. In this lesson you learn to: choose 
          which export format best suits your composition; use the Export palette; 
          adjust object settings for optimal size and quality; export to different 
          formats; and optimize SWF exports. There are beginning and ending files 
          on the CD, and it takes about 45 minutes to complete. |