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        Flash 
          5  Hands-On Training
 "Offers 
          An Ideal Way to Learn Flash!"
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    |  | Title: 
        Flash 
        5 Hands-on TrainingAuthor: Kymberlee 
        Weil, Lynda Weinman, Garo Green
 Publisher: 
        Peachpit Press http://www.peachpit.com
 Publication Date: August 
        2001
 Pages: 768 
        with CD
 ISBN: 0-201-173134-7
 Price: 
        $44.99
 Flash 
        5 Hands-On-Training 
        is a new title in Lynda Weinman's Hands-on-Training series. The book is 
        structured as a series of exercises, with each one designed around a particular 
        project, teaching core Flash principles, techniques, and tips in a format 
        that enables you to apply the lessons to real-life situations. As well 
        as the exercises, the book has QuickTime demonstrations, and clear, step-by-step 
        instructions that create a complete learning environment for those studying 
        Web design, Web development, graphics, Web authoring and content creation. 
        The companion CD contains trial software, QuickTime tutorials, and project 
        files.   
        This book is appropriate for both PC and Macintosh users. Check out the 
        Peachpit Press Web site (http://www.peachpit.com) 
        for more information about the book and other books in the Hands-On-Training 
        series. Also check out Lynda Weinman's Web (http://www.lynda.com) 
        site for information on her other books and classes. | 
   
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    |  | Beginning to intermediate computer users. 
      This book is targeted toward beginning to intermediate level Web developers 
      who need a tool to create creative, powerful, and interactive Web sites. | 
   
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    |  | What 
        I like: 
         
          Step-by-step instruction;Exercises, 
          exercises, and more exercises;Screen 
          shots on almost every page;Notes, 
          Tips, and charts galore;CD 
          full of extra goodies and demo software. | 
   
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    | 
 | How 
      The Book Is Organized | 
   
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    |  | Flash 
        5 Hands-on Training 
        is divided into an introduction, 17 chapters or lessons and an appendix. | 
   
    |  | 
   
    |  | Introduction | 
   
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    |  | Introduction--describes 
        basics about how the book works and background on the authors. | 
   
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    |  | Chapters 
      1-17 | 
   
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    |  | Chapters 
        1 through 19 
        cover the following: 
        Chapter 
          1: 
          Background Information--presents 
          information on: Download Speed; Visual Control; Enhanced Interactivity; 
          Combine Vectors and Bitmaps; Scalability; Streaming Content; Plug-ins; 
          Beyond Flash; What is Generator; and What's CGI. It includes helpful 
          charts on: Table Title; and Plug-Ins. Chapter 
          2: 
          The Flash Interface--discusses: 
          The Document Window; The Layer Controls; The Panels; Creating Panel 
          Sets; Saving Panel Sets; Changing Panel Layouts; Custom Keyboard Shortcuts; 
          and Creating a New Shortcut Set. This chapter has excellent charts of: 
          The Timeline; Docking and Undocking the Timeline; Layer Properties; 
          The Toolbox; The Panels; and Docking and Undocking Panels.Chapter 
          3: 
          Using the Color Tools--covers: What 
          is Web-Safe Colors Anyway; What is Hexadecimal Color; Using the Mixer; 
          Adding Colors to Palettes; Importing Palettes; Creating Gradients; and 
          Editing Gradients. There is a chart on: RGB Color Translations. It includes 
          five exercises.Chapter 
          4: 
          Using the Drawing Tools--presents 
          information on: Drawing Tools Explained; Lines, Fills, and Strokes Explained; 
          About the Pencil; Drawing with the Pencil; Modifying Lines; Drawing 
          with the Pen; Using the Oval and Rectangle; Using the Brush; Multiple 
          Objects; and Grouping Objects. It includes charts on: Drawing Tools; 
          and Gradient Handles Explained. It includes nine exercises.Chapter 
          5: 
          Animation Basics--provides information 
          on: The Timeline; Projects and Movies; Movie Properties; What is a Keyframe; 
          Frame-by-Frame Animation with Keyframes; Blank Keyframes and Onion Skinning; 
          Keyframes with Erasing Content; Understanding Frame Rate; Recommended 
          Frame Rates in Flash; Inserting and Deleting Frames; Copying and Reversing 
          Frames; and Testing Movies. There are charts on: Project and Movie Definition; 
          Frame Types in Flash defined; and Frame Rates. It includes eight exercises.Chapter 
          6: 
          Shape Tweening--shows: What is Shape 
          Tweening; What Shape Tweening Can Do; What Shape Tweening Can't Do; 
          Shape Hinting; Multiple Shape Hints; Animating Gradients; Animated Glows; 
          Shape Tweening Text; Tweening Shapes with Holes; and Multiple Shape 
          Tweens. There is an informational chart of: Shape Tweening Definitions. 
          There are eight exercises.Chapter 
          7: 
          Symbols & Instances--gives you 
          information on: The Symbol and Instance Structure; Symbol Naming Conventions; 
          Creating Graphic Symbols; Creating Symbol Instances; Editing Symbols; 
          Editing Symbol Instances; Transforming Instances; The Effect Panel; 
          Important Timeline Vocabulary Terms. There are charts on: Symbol and 
          Instance Structure Definitions; Symbol Naming Conventions; The Effect 
          Panel Options; and Timeline Terms. It includes seven exercises. See 
          top image to the left that shows how you can create instances of stars 
          from a symbol in the Library.Chapter 
          8: 
          Motion Tweening--discusses: Shape 
          Tween Versus Motion Tween; Basic Motion Tweening; Tweening Effects; 
          Editing Multiple Frames; Using a Motion Guide; Motion Tweening Text; 
          Exploding Text; Text Motion Tweening Options and Limitations. The chapter 
          includes a chart on:Tweening Simplified. It includes six exercises. 
          See the second image to the left that shows how you can create motion 
          along a path. Chapter 
          9: 
          Bitmaps--covers: Benefits of Bitmaps; 
          Importing and Compressing Bitmaps; Importing Bitmap Sequences; Bitmap 
          Fills; Breaking Apart Bitmaps; Converting Bitmaps to Vectors; Basic 
          Masking; Animated Masks; Effects with Bitmaps: Fading Up and Down; and 
          Effects with Bitmaps: Cross Dissolve. There are charts on: File Types 
          Supported by Flash; Bitmap Properties Dialog Box; and Trace Bitmap Dialog 
          Box Defined. There are nine exercises.Chapter 
          10: 
          Buttons--describes: Button States; 
          Button Types; Rollover Buttons; Testing and Previewing Buttons; Rollover 
          Buttons Modified; Duplicating and Aligning Buttons; Invisible Buttons; 
          Adding Sound to Buttons. There are charts describing: Button States 
          Defined; and Button Types. It includes six exercises. See the third 
          image to the left that shows how you can create an invisible button 
          in the shape of a footstep.Chapter 
          11: Movie Clips--provides 
          information on: What is a Movie Clip; Animated Graphic Symbol versus 
          Movie Clip Symbol; Modifying Movie Clip Instances; Creating a Movie 
          Clip; and Creating an Animated Rollover Button. There is a chart on: 
          Edit in Place Versus Edit in New Window. There are four exercises.Chapter 
          12: 
          ActionScripting Basics--includes 
          information on: The Actions Panel Defined; Object Actions: Stop and 
          Play; Frame Actions: Stop; Interactivity and Actions: Events and Event 
          Handlers; Mouse Events; Keyboard Events; Time-based Events; Go To Frame 
          Action; On Mouse Event: Get URL; Basic Drop-down Menu; What Are Scenes; 
          Drop-down Menu Targeting Scenes; What is LoadMovie; Loading Movies; 
          What is a Preloader; The Toolbox List; and The Basic Actions List. It 
          includes charts on: Mouse Events Defined; Get URL Window Parameter Options; 
          ActionScript Categories Explained; and Basic Actions Defined. It also 
          has eight exercises. See the last image to the left that shows how you 
          can create a menu.Chapter 
          13: 
          Working with Text--provides information 
          on: Text Box Types; Label Text; Block Text; Editable Text; Creating, 
          Modifying and Formatting Text; Character Panel; Paragraph Panel; Static 
          Text; Embedded Fonts vs. Device Fonts; Character Attributes Gallery; 
          Dynamic Text; Text Options Panel: Dynamic Text; Text Options Gallery; 
          Input Text; What is a Font Symbol; and Font Symbols. The chapter has 
          charts for: Character Panel Defined; Paragraph Panel Defined; Text Options 
          Panel: Static Text Defined; Text Options Panel: Dynamic Text Defined; 
          Text Options Panel: and Input Text Defined. There are five exercises.Chapter 
          14: 
          Sound--presents information on: 
          Importing Sounds; Compressing Sound; Creating Background Sound with 
          Sound Effects; The Sound Panel; Controlling Sound with On/Off Buttons; 
          and Sound Synchronizing. It includes charts on: Sound Compression Defined; 
          Effect Options Explained; and Sync Options Explained. There are five 
          exercises.Chapter 
          15: 
          Publishing--describes: What Types 
          of Content Can Flash Publish; Flash and HTML; Creating Projectors; Modifying 
          Projectors with FS Commands; More About Publish Settings; and Top Tips 
          for Optimizing Movies. There are charts for: Flash Publishing Choices; 
          FSCommands for the Stand-Alone Player Defined; Flash Publishing Options; 
          HTML Settings Options; GIF Settings Options; JPEG Settings Options; 
          PNG Settings Options; Flash Publishing Options; and Real Player Publishing 
          Options. There are three exercises.Chapter 
          16: 
          Deconstruction--includes information 
          on: The Big Picture; Layer Management; Examining Scenes; Library Organization; 
          Investigating the Library; Using the Movie Controller; The Movie Explorer; 
          Recreating the Oak Tree Project; Adding Buttons and Scenes; Swapping 
          Symbols and Modifying Button Behavior; Instance Properties Panel; Cleaning 
          Up the Scenes and Adding Stop Actions; Finishing the Scenes; Printing 
          from the Project File; and Printing from the Flash Player. There are 
          charts on: Instance Panel Button Options Explained; and Printing Layout 
          Options Explained. It has fifteen exercises.Chapter 
          17: 
          Integration--discusses: Bringing 
          Fireworks Content Into Flash; Editing PNG Files in Flash; Importing 
          FreeHand Content as Keyframes; The Freehand Import Dialog Box; Importing 
          Freehand Content as Scenes; Dreamweaver and Flash; QuickTime; The QuickTime 
          Dialog Box; and Illustrator Files Into Flash. There are charts on: Freehand 
          Import Dialog Box; QuickTime Dialog Box; Flash (SWF) Format Options 
          Explained; and Illustrator to Flash Techniques. It includes seven exercises. | 
   
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    |  | Appendixes | 
   
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        Appendix 
          A: Troubleshooting FAQ: gives you frequently 
          asked questions and answers.Appendix 
          B: Flash Resources: provides online sources.Appendix 
          C: Technical Support: gives 
          you all the information on where to get technical support. | 
   
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    |  | Flash 
      5 Hands-on Training 
      explains a complex program in a way that makes it easy for anyone to learn 
      the program. This book, with loads of insider tips, illustrated with detailed 
      graphics, and accompanied by a CD that's loaded with guided exercises, is 
      a worthwhile buy. | 
   
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    |  | For 
        running Flash 5, you need: PC: 
        133 
          MHz Intel Pentium processorWindows 
          95, 98, NT 4, 2000 or later32 
          MB or RAM40 
          MB of available disk space256-color 
          monitor capable of 800 x 600 resolutionCD-ROM 
          drive  Mac: 
        Power 
          MacintoshMacOS 
          8.5 or later32 
          MB of free application RAM40 
          MB of available disk space256-color 
          monitor capable of 800 x 600 resolutionCD-ROM 
          drive | 
   
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        Adobe Photoshop 6.0Web Page Design: Macromedia Dreamweaver 
        4.0
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