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        CorelDraw 
          10: The Official Guide
 "Covers 
          Everthing--From Basics To Professional-Level Use!"
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    |  | Title: 
        CorelDraw 10: The Official GuideAuthor: Steve Bain steve@helix.net
 Publisher: Osborne/McGraw-Hill http://www.osborne.com
 Publication Date: December 18, 2000
 Pages: 878 pages with CD
 ISBN: 0-07-213014-8
 Price: $49.99
 CorelDraw 
        10: The Official Guide, 
        gives you in-depth coverage of the the product and the new and improved 
        features. There are 16 pages of full-color CorelDraw-generated images 
        to spark your imagination, as well as a bonus CD that features 6 special-edition 
        PDF chapters, tutorial files and trial software - plus scripts,templates, clip art, brushes and spray lists, bitmap frames, and animated 
        GIFs you can use in the book's examples. CorelDraw 10: The Official Guide 
        helps you: (1) Execute hundreds of professional user tips, workarounds, 
        and drawing techniques from a CorelDRAW master; (2) 
        Harness the drawing power of dynamic effects like blends, drop shadows, 
        transparencies, contours, distortions, envelopes, and effect presets; 
        (3) Link text to paths and objects, use conglomerated writing tools, and 
        support text in multiple languages; (4) Personalize user interface settings 
        for greater access to your most-used tools and features; (5) Improve your 
        online or print designs using professional techniques; (6) Apply and integrate 
        multiple effects including bitmap filters, vector drawing, 3D effects, 
        color resources, and more; and (7) Expand your online creativity by incorporating 
        Corel R.A.V.E. for Web animation.
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    |  | Beginning to advanced computer users. 
      This is an excellent book for either the novice or the professional. The 
      images on the CD will help beginners to follow along with the step-by-step 
      tutorials. Professionals will appreciate the thoroughness of the book. | 
   
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    |  | Features 
        I like include: 
        Explains 
          program operation and feature use without rechnical jargon;covers 
          and addresses both macintosh and Windows platforms;Provides 
          loads of tips, tricks, and CorelDraw 10 shortcuts;Teaches 
          illustration techniques;Demystifies 
          complex CorelDraw 10 features;Covers 
          print and World Wide Web issues:Includes 
          bonus CD that features 6 special-edition PDF chapters, tutorial files 
          and trial software - plus scripts,templates, clip art, brushes and spray lists, bitmap frames, and animated 
          GIFs you can use in the book's examples.
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 | How 
      The Book Is Organized | 
   
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    |  | CorelDraw 
        10: The Official Guide is organized into 8 parts and 35 chapters. Each 
        chapter is designed to guide you through use of CorelDraw 10's tools. 
        The parts are structured in a sequence for reference and logical to a 
        typical learning sequence. | 
   
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 | Part 
      I: CorelDraw 10 Quick Start Guide | 
   
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    |  | Chapters 
        1 through 4 
        cover the basics.  
        Chapter 
          1 Installing CorelDraw 10 and Finding Help: covers 
          the isntallation procedure in both typical and customization scenarios 
          and shows users how they may obtain help using the applicaiton from 
          within CorelDraw 10 and using various Web resources. 
          Chapter 2 What's 
          New in CorelDraw 10: provides brief summaries of the new 
          tools and features available in version 10.Chapter 
          3 
          A Primer on Using CorelDraw 10's Interface: 
          helps familiarize you with how to use various application and document 
          window components including docker, Toolbar, status bar, and workspace 
          features.Chapter 
          4 Opening and Saving Files: 
          covers essential file commands for creating and saving documents and 
          templates, using clipboard commands, and navigating scrapbooks.  | 
   
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    |  | Part 
      II: Getting Started with CorelDraw 10 | 
   
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    |  | Chapters 
        5 through 8 
        covers getting the most from document-related features. 
        Chapter 
          5 
          Controlling Documents and pages: 
          details procedures for controlling the size and layout of documents, 
          with tips on controlling individual page options.Chapter 
          6 
          Measuring and Drawing Helpers: offers 
          tips and tricks for using conveniences aimed at making your illustration 
          and drawing operations easier and more productive.Chapter 
          7 Zooming and Viewing: 
          explores navigating documents and pages, setting page manification, 
          and creating custom page views, as well as using the Zoom and Pan tools 
          and Toolbars critical to making your work accurate.Chapter 
          8 
          Essential Object Commands: details 
          all the ways you can select, move, transform, and arrange your drawing 
          elements. | 
   
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    |  | Part 
      III: Working with Object Tools | 
   
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    |  | Chapters 
        9 through 13 
        investigates CorelDraw's illustration and drawing tools, including rectangle, 
        ellipse, polygon, and spirals and graph paper. 
        Chapter 
          9 
          Basic Shape Creation: offers techniques 
          for creating and manipulating rectangles, ellipses, polygons, spirals, 
          and graph paper using specific tools. Chapter 
          10  
          Drawing with Line Tools: provides 
          detail on drawing and editing lines and paths, controlling line properties, 
          manipulating Beziers, and applying special line effects.Chapter 
          11 
          Cutting, Shaping, and Reshaping Objects: 
          explores Trim, Weld, and Intersect operations including coverage of 
          Knife and Eraser Tools.Chapter 
          12 
          Managing and Arranging Objects: 
          covers ways to examine and organize graphical objects and to use page 
          layers.Chapter 
          13 Object Organization Resources: 
          details object grouping, combining and locking procedures with explanation 
          of copying, duplicating, and clonging techniques, as well as object 
          align and distribute operations. | 
   
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 | Part 
      IV: Organizing Objects and Applying Effects | 
   
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    |  | Chapters 
        14 through 18 
        discusses object distortion and special effects. 
        Chapter 
          14 
          Envelope and Distortion Effects: 
          explains how to distort, shape, and reshape objects.Chapter 
          15 
          The Power of Blends and Contours: 
          demonstrates use of CorelDraw 10's object blend and contour effects 
          applied using interactive tools.Chapter 
          16 
          Applying Lens and Transparency Effects: 
          demystifies the program's object lenses and transparency feature.Chapter 
          17 
          Creating Depth with Shadows: explores 
          use of CorelDraw's Interactive Drop Shadow Tool.Chapter 
          18 Drawing and PowerClips: 
          shows how to place objects into other objects. | 
   
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    |  | Part 
      V: Working in 3D | 
   
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    |  | Chapters 
        19 through 22 
        cover 3D illustration. 
        Chapter 
          19 
          Creating Depth with Perspective Effects: 
          explains how to apply depth to 2D objects.Chapter 
          20  
          Extruding Vector Objects: details 
          depth, fill, lighting, and rotation effects you may apply to vector 
          objects.Chapter 
          21 
          Applying Bitmap Extrude to Objects: 
          explores CorelDraw 10's improved bitmap-based 3D extrusion effects.Chapter 
          22  
          Manipulating 3D Models: demonstrates 
          how to incorporate and manipulate 3D models, including controlling camera 
          views and applying 3D depth and lighting options. | 
   
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    |  | Part 
      VI: Working with Digital Images | 
   
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    |  | Chapters 
        23 through 24 looks at working with digital 
        images. 
        Chapter 
          23 Using Bitmap Commands: 
          explains all related techniques for workign with bitmaps in your drawing, 
          including techniques for creating, importing, linking, editing, tracing, 
          cropping, sizing, and transforming birtmaps.Chapter 
          24 Applying Bitmap Filter Effects: 
          demonstrates special effects available using CorelDraw 10's new bitmap 
          filters. | 
   
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    |  | Part 
      VII: Beyond the Basics | 
   
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    |  | Chapters 
        25 through 29 
        help you master the advanced features. 
        Chapter 
          25 Under the Hood of the Pring Engine: 
          helps you navigate through the progrm's powerful print features.Chapter 
          26 Import and Export Filters: 
          details use of the importing and exporting filters for getting specific 
          types of data in to and from your document.Chapter 
          27 CorelDraw 10" Web Resources: 
          Introducing Corel R.A.V.E.: explains options for harnessing Web-related 
          features, includign techniques for creating animations in Corel R.A.V.E. 
          and usign the Web Image Optimizer.Chapter 
          28 Take Control Through Customization: 
          shows you how to customize your workspace and application.Chapter 
          29 Adventures with Scripts and VBA: 
          guides yous through advanced-level programmign techniques for creating 
          scripts to automate drawing tasks and control your CorelDraw 10 application. | 
   
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 | Part 
      VIII: Appendix | 
   
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    |  | Bonus 
        Chapters and Extras 
        are included on the CD-ROM. 
        Chapter 
          1 Mastering Text Propertties: details text-creation 
          techniques, including high-level text formatting, editing, linking, 
          and style application.Chapter 
          2 
          Linking Text to Objects: explores 
          the illustrative aspects of text, detailing text-to-path and text-to-object 
          strategies.Chapter 
          3 
          Resources for Perfect Writing: reveals 
          the use of text-composition fetures, such as working in languages and 
          correcting grammar, as well as using and customizing thesaurus and spell-checking 
          operations.Chapter 
          4 
          Mastering Object Outline Properties: explains 
          the various ways the program lets you control ine properties, such as 
          width, style, pattern, and arrowheads options, as well as advanced line 
          properties such as calligraphic, corner, and end cap shape.Chapter 
          5 Filling Objects with Color: 
          details all the wasy you can apply color fills to objects.Chapter 
          6 CorelDraw 10's World of Color: 
          explains all the ways CorelDraw 10 lets you measure, display, apply, 
          and translate color, includign detailed explana;tion on working with 
          uniform, fixed, and custom palettes, as well as workign with color harmonies 
          and using color mixers. | 
   
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    |  | CorelDraw 
      10: The Official Guide 
      delivers expert guidance for mastering the program. The CD provides a variety 
      of free goodies and extra chapters that are useful. This book is a good 
      choice for anyone really wanting to learn and use CorelDraw 10. It makes 
      learning fun! | 
   
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    |  | For 
        running CorelDraw 10 on a Windows system: 
        Processor: 
          Pentium 200;Operating 
          System: Windows 95/98, 2000, Me or NT 4.0;Memory: 
          64 MB RAM minimum (128 MB Ram recommended);Hard 
          Disk Space: minimum 160 MB;Graphics: 
          SVGA monitor;CD-ROM: 
          2X CD-ROM drive. | 
   
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