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Photoshop
6 Bible
"A
Must Have Encyclopedia Of Photoshop 6!"
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Title:
Photoshop 6 for Windows Bible
Author: Deke McClelland http://www.dekemc.com
Publisher: IDG Books http://www.idgbooks.com
Publication Date: November 2000
Pages: 936 pages with CD
ISBN: 0-7645-3491-2
Price: $39.99
Photoshop
6 for Windows Bible, by Deke McClelland,
is a totally revised update, providing everything a Windows user needs
to know to learn and become an expert with the latest release of
Adobe Photoshop 6. Author and premier Photoshop expert Deke McClelland
delivers a comprehensive, informative, and entertaining coverage of Photoshop,
complete with all the insider secrets and tips you need for state-of-the-art
graphic design. The book
includes a CD-ROM packed with utilities, plug-ins, sample images, an artist
gallery, video interviews, and more. For users of an Apple Macintosh or
iMac, there is a Macworld Photoshop 6 Bible.
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Beginning to advanced computer users.
The book has step-by-step instructions on every aspect of Photoshop 6, from
image-editing basics for beginners, to advanced layering tricks for advanced
Photoshop users. |
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Features
I like include:
- Well
written by a writer with a sense of humor;
-
Tips that provide you with extra knowledge;
- Notes
that provide additional or critical information and technical data on
the current topic;
- A
Photoshop 6 icon that highlights an option, command, or other feature
that is new to this version;
- Cross-reference
icons that indicate places where you can find more information on a
a particular topic;
- A
Caution Icon that warns you of a potential problem or pitfall.
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A complete version of the book in PDF format on the CD-ROM.
- The
CD-ROM also contains four bonus chapters, third-party plug-in demos,
48 high-resolution stock photos, and a large, full-color gallery of
artwork from 16 Photoshop artists.
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How
The Book Is Organized |
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Photoshop
6 for Windows Bible
is organized into five Parts, plus an Appendix.
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Part
I: Welcome to Photoshop 5 |
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Chapters
1 through 3
give you an overview of Photoshop.
- Chapter
1
What's
Up with Photoshop 6:
provides an introduction to Photoshop; explains the difference between
painting and drawing programs; discusses how Photoshop fits into the
bigger design scheme; covers the many uses of Photoshop; and highlights
the new features in Photoshop 6.
-
Chapter 2 Inside
Photoshopt: looks inside Photoshop at the interface,
tools, options bar, and zooming features; scrolling from the keyboard;
using the Navigator palette; and Photoshop's preference settings.
- Chapter
3 Image Fundamentals:
scaling an image for the printer and for the screen; opening and saving
images; exploring JPEG, GIF, PDF, and other file formats; rendering
object-oriented EPS images; saving TIFF files with layers; annotating
images with text and audio comments; changing the number of pixels in
an image; and using the updated Crop tool and Crop command.
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Part
II: Painting and Retouching |
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Chapters
4 through 7
give you a solid foundation in the basics of painting and retouching.
- Chapter
4 Defining Colors:
using the color controls in the toolbox; selecting and defining colors
in the Color Picker dialog box; RGB, HSB, CMYK, and Lab Color Models;
creating grayscale and back-and-white images; Trumatch and Pantone color
standards; Color palette, Color Sampler tool, and Eyedropper; color
channels; improving the appearance of poorly scanned images; and editing
channels to achieve special effects.
- Chapter
5 Painting and Editing:
exploring Photoshop's paint and edit tools; painting straight and perpendicular
lines; smudging colors; adjusting saturation and contrast with the Sponge
tool; selecting brushes and tool options; saving and editing custom
brush sets in the Preset Manager; creating lines that fade away or taper
to a point; working with pressure-sensitive drawing tablets; and selecting
brush modes from the keyboard.
- Chapter
6 Filling and Stroking:
applying color with the Paint Bucket tool and Fill command; filling
a selection with custom patterns; having fun with the Backspace key;
creating an antique framing effect with the Paint Bucket; using the
new gradient features; designing your own multicolor gradation; using
the Gradient tool with the Dissolve brush mode; creating outlines and
borders; and attaching an arrowhead to any stroke. Note:
Orange image created using the Paint Bucket to colorize two oranges
with bright blue.
- Chapter
7 Retouching, Repeating, and Restoring:
an overview of Photoshop's photo restoration tools; touching up dust,
hair, and other scanning artifacts; restoring a damaged photograph;
eliminating background elements from an image; painting a repeating
pattern with the Pattern Stamp tool; creating seamless patterns and
textures; using the Undo and Revert commands; traveling through time
with the History palette; painting away mistakes with the Erasers, History
brush, and Art History brush; and creating and merging alternate time
lines.
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Part
III: Selections, Masks, and Filters |
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Chapters
8 through 11
investigate how you can use selections, masks, and filters.
- Chapter
8 Selections and Paths:
special tricks that work with only the marquee tools; using the Polygonal
and Magnetic Lasso tools; working with the Magic Wand; manual and automatic
methods for editing selection outlines; the Feather command; moving
and cloning selections and selection outlines; the Pen tools; transforming
selection outlines and paths independently of the image; painting along
an open path; and creating, saving, and exporting clipping paths.
- Chapter
9 Masks and Extractions:
masking; painting inside a selection outline; using the quick mask mode
to modify selection outlines; drawing gradient selections in the quick
mask mode; creating translucent gradient arrows; using the Extract command
to clip away the image background; selecting images with the Color Range
command; saving a selection outline to a mask channel; converting channels
into selections; creating a highly accurate mask based on the image
itself; and selecting hair and other precarious details. Note:
Lava flow image to the left was created using black-to-white gradation
and quick mask mode.
- Chapter
10 Corrective Filtering:
corrective, destructive, and effects filters; mixing a filtered image
with the original; fixing the focus of an image with Unsharp Mask; enhancing
a grainy photograph using a custom edge mask; highlighting edges with
the High Pass filer; creating glowing images with Gaussian Blur; feathering
a selection using maximum and Gaussian Blur; filters in the Noise submenu;
sharpening images with lots of compression artifacts; and reducing moire
patterns in scanned images.
- Chapter
11 Full-Court Filtering:
special effects filters; Pixelate filters; putting the Mezzotint filter
to good use; applying the edge-enhancement filters; creating metallic
effects; distortion filters; tugging at images with the Liquefy filter;
designing specialized gradations; transforming images in 3D space; using
Clouds filter; and the complete inner workings of Lighting Effects.
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Part
IV: Layers, Objects, and Text |
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Chapters
12 through 15
introduce you to the world of layers, objects, and text.
- Chapter
12 Working with Layers:
creating and cloning layers; floating the background layer; bring layers
forward and backward; using the Matting commands; merging layers; converting
layers to selections; making drop shadows, halos, and spotlights; combining
layers using links and sets; moving, scaling, and rotating layers; aligning
layers to guides and each other; using the measure tool; selecting the
Lock Transparency option; working with layer masks; and creating clipping
groups. Note: Image to the left was created
using a clipping path to fill some characters of type with a water pattern.
- Chapter
13 The Wonders of Blend Modes:
modifying the Opacity value; using blend modes; selecting blend modes
from the keyboard; applying opposite blend modes; sandwiching a heavily
filtered image between two unfiltered originals; Advanced Blending options;
fading pixels according to brightness values using the Layer Style dialog
box; channel operations; mixing same-sized images with the Apply Image
command; using the Add and Subtract blend modes; and modifying selection
outlines and masks using the Calculations command.
- Chapter
14 Shapes and Styles:
drawing object-oriented shapes; setting polygon, line, and custom shape
options; combining shapes into compound paths; defining custom shapes;
filling shapes with gradients, patterns, and imagery; creating and modifying
automatic layer effects; working inside the Layer Style dialog box;
duplicating effects; and saving effects and blending options as styles.
- Chapter
15 Fully Editable Text:
creating vector type instead of bitmap type; rasterizing text; adding
type directly to an image; creating text inside a bounding box; formatting
text using the Character and Paragraph palettes; editing existing text;
creating vertical columns of type; converting text to a shape or work
path; warping text layers; selecting an image using a type mask; and
applying layer effects to type.
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Part
V: Color for Print and the Web
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Chapters
16 through 19
cover using color for print and screen.
- Chapter
16 Essential Color Management:
setting up your monitor with the Gamma Wizard; selecting an RGB working
space; embedding a color profile in a saved image; converting colors
from one working space to another; using the Color Settings command;
assigning profiles to untagged images; establishing color management
policies; reacting to and disabling alert messages; changing the Intent
setting; setting up a custom CMYK space; and transferring CMYK settings
from Photoshop 5.
- Chapter
17 Mapping and Adjusting Colors:
Mapping colors with Invert, Equalize, Threshold, and Posterize; converting
a selected area to grayscale; rotating colors around the color wheel
using Hue/Saturation; raising and lowering saturation levels; colorizing
grayscale images; correcting colors with Replace Color, Selective Color,
and variations; increasing the saturation of a heavily compressed image;
boosting brightness and contrast levels; editing specific color values
with curves; applying gradient maps; and correcting multiple layers
at once with adjustment layers.
- Chapter
18 Printing Images:
terminology; how to print grayscale and color composites; setting up
and previewing your print job; the theory behind halftone screens; how
to assign transfer functions to distribute brightness values; color-separation
process; color trapping; converting a grayscale image into a duotone,
tritone, or quadtone; adding spot-color highlights to a CMYK image;
and printing contact sheets, picture packages, and Web gallery pages.
Note: The image to the left was created
by converting a grayscale image to a quadtone using the colors navy
blue, rose teal, and dull orange.
- Chapter
19 Creating Graphics for the Web:
differences between Mac and PC monitors; shrinking file sizes without
sacrificing quality; saving JPEG images; saving indexed images in the
GIF format; comparing GIF and JPEG side-by-side; optimizing images using
Save for Web; assessing the PNG format; creating image slices; and producing
image maps, rollovers, and animations in ImageReady.
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Appendix:
Using the CD-ROM |
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Bonus
Chapters and Extras
are included on the CD-ROM.
Chapter
A:
Constructing Homemake Effects;
Chapter
B:
Actions and Other Automations;
Chapter
C:
Macintosh Shortcuts;
Chapter
D:
Windows Shortcuts.
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Photoshop
6 for Windows Bible
is a great resource for beginners or advanced Photoshop users.This book
is filled with information, tips, tricks, and a CD-ROM was extra goodies.
It is clearly written and cleanly formatted, almost all of the pages filled
with screen shots. The author is quite witty and makes reading the book
enjoyable rather than a chore. |
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For
running Photoshop 6 on a Windows system:
- Pentium
PC running Windows 9x/NT/2000.
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site is (c) Copyright 2001, by PC Cafe Online. All World Wide Rights Reserved
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