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        Macromedia 
          FreeHand 10:Training From the Source
 
 "Learn 
          Freehand Tools with Step-by-Step Lessons
 and Create Real-World Graphic Design Projects!"
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    |  | Title: 
        Macromedia 
        Freehand 10: Training From the SourceAuthor: 
        Tony Roame and Subir Choudhury
 Publisher: 
        Peachpit Press http://www.peachpit.com
 Publication Date: June 
        2001
 Pages: 472 
        with CD
 ISBN: 0-201-75042-2
 Price: 
        $44.99
 Macromedia 
        Freehand 10: Training From the Source 
        shows Web and print designers how to create illustrations using Freehand. 
        Freehand is a powerful and comprehensive drawing and layout program that 
        provides a complete set of tools for creating dynamic graphics, illustrations, 
        and page designs for print, multimedia, and internet publishing projects. 
        The accompany CD-ROM contains files for lessons, as well as finished projects. 
        Lessons are accompanied by black and white illustrations and screen shots 
        on every page. The lessons in this book take you step by step through 
        a series of real-world graphic design projects, from basic shape creation 
        and manipulation to multi-page document formatting to advanced effects 
        and animation. Through the over 14 hours of training, you'll gain the 
        knowledge and confidence to explore and realize your own design ideas 
        with Freehand. Appropriate for PC and Macintosh users. | 
   
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    |  | Advanced Beginning to advanced computer users. 
      The instructions in this book are designed for graphic artists, illustrators, 
      designers, and others interested in creating graphics, typography, and layouts. 
      It assumes you are a beginner with Freehand but are familiar with the basic 
      methods of giving commands on a Windows or Macintosh computer, such as choosing 
      items from menus, opening and saving files, and so on. | 
   
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    |  | You 
        learn how to: 
         
          Create vibrant object-based graphics for print and the Web;Work 
          with paths and points to achieve organic shapes;Combine 
          and manipulate text and graphics for complex multi-page layouts;Use 
          master pages, customizable text styles, layers, and other time-saving 
          features for ease, consistency, and consolidation;Apply 
          transparency controls to layered graphics;Create 
          custom colors and gradients;Know 
          when not to start from scratch--let FreeHand's tools create illustrations 
          for you;Create 
          animations and apply links or Flash actions to objects for use in Flash 
          or on the Web. | 
   
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    | 
 | How 
      The Book Is Organized | 
   
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    |  | Macromedia 
        Freehand 10: Training From the Source 
        is divided into an Introduction, 10 chapters or lessons, and an appendix. 
        Each lesson begins with an overview of the lesson's content and learning 
        objectives, and each is divided into short tasks that break the skills 
        into bite-size units. | 
   
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    |  | Introduction | 
   
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    |  | Introduction--describes 
        the lessons, what you will learn, and the system requirements. | 
   
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    |  | Chapters 
      1-10 | 
   
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    |  | Chapters 
        1 through 10 
        cover the following: 
        Chapter 
          1: 
          Freehand Basics: A Quick Tour--You 
          draw a simple robot using graphic objects created by FreeHand's basic 
          shape tools, including rectangle, ellipse, and line. You also use the 
          pointer tool to select and move graphic objects. In this lesson, you 
          will learn to: Create a new document; Identify and organize tools and 
          controls; Customize application settings; Create basic shapes such as 
          rectangles, ellipses, and lines; Change the appearance of objects by 
          adding color and changing line thickness; Group and align objects; Create 
          additional copies of existing elements; Create a mirror image of an 
          element or group; and Rotate elements on the page. See first image to 
          the left for a view of the finished file. Chapter 
          2: 
          Combining Text and Graphics--You 
          set up a document with multiple pages, and then combine graphic elements 
          with text for a compelling corporate identity package. In this lesson, 
          you will learn to: Add pages to a document; Arrange pages on the pasteboard; 
          Set a custom page size; Specify measurement units; Design the layout 
          for printing with two ink colors; Import a vector EPS file created elsewhere; 
          Change the appearance of objects; Practice aligning elements; Import 
          text from an outside file; and Enter and format text.Chapter 
          3: 
          Working with Paths and Points--In 
          the first part of this lesson, you experiment with basic shapes, the 
          freeform tool, and tracing templates to learn how to create and modify 
          paths and points. Then you apply these skills by tracing a template 
          to create a car. In this lesson, you will learn to: Manipulate basic 
          shapes with the freeform tool; Learn the fundamental principles of points 
          and paths; Create and modify paths to create objects of any shape; Copy 
          artwork into existing documents; Create gradient-filled text; and Apply 
          a border to text. See second image to the left for a view of the finished 
          file. Chapter 
          4: 
          Using Layers and Styles--You apply 
          Layers and Styles to the creation of a stylized drawing of sunbeams 
          radiating above a hillside. You use the pen tool, perform and duplicate 
          transformations, work with layers and styles, apply path operations, 
          and use the powerful Paste Inside command. You also export your artwork 
          so it can be imported into other applications. In this lesson, you will 
          learn to: Import tracing patters to help you accurately create paths 
          and elements; Organize a document into layers; Create paths with the 
          pen tool; Create and duplicate transformations; Create an object style 
          so you can easily apply and modify visual characteristics; Trim unwanted 
          portions from graphics; Import another Freehand document; and Export 
          artwork. See third image to the left for a view of the finished file. 
          Chapter 
          5: 
          Creating More Complex Art--You manipulate 
          and distort existing artwork to create perspective and/or conform to 
          specific dimensions. In this lesson, you will learn to: Use Xtra path 
          operations, including union, punch, and inset path; Use Freehand to 
          perform math calculations in panel fields; Assign graphic styles to 
          objects; Attach text to paths; Blend gradient fills; Attach blends to 
          paths; Import artwork from other Freehand files; Set up the perspective 
          grid options; Manipulate the perspective grid on your page; Apply artwork 
          to the perspective grid; Automatically trace imported images; and Use 
          the envelope feature to distort artwork. See fourth image to the left 
          for a view of the finished file. Chapter 
          6: 
          Blending Shapes for Shading--You 
          complete a robot illustration for a postcard by applying skills you 
          learned in previous lessons to add the fills and shading needed to finish 
          the robot. In this lesson, you will learn to: Create blends for shading; 
          Paste blends inside paths; Move copies of artwork into different documents; 
          Apply gradient fills; Apply a lens fill; Create a custom page size; 
          Import an image; and Customize your working environment. See last image 
          to the left for a view of the finished file. Chapter 
          7: 
          Page Layout in FreeHand--You create 
          a one-page ad designed to go in a magazine. In this lesson, you will 
          learn to: Import text from an external source; Toggle text blocks between 
          fixed width and auto-expand; Control the size and position of text blocks; 
          Create multicolumn text blocks; Import vector objects from an external 
          file; Create text runaround for imported objects; and Export a document 
          as a PDF file.Chapter 
          8: 
          Multiple-Page Documents--You construct 
          a three-page catalog insert for a real estate company. In this lesson, 
          you will learn to: Add new page sizes to the Document Inspector; Add 
          and edit ruler guides; Create path guides; Create custom process colors; 
          Blend gradient fills; Import text into a layout: Flow text from one 
          page to another; Format text using styles; Use Xtra tools and path operations; 
          Wrap text around graphics; Use and edit custom text effects; Copy colors 
          from imported images for use elsewhere in the document; Create and apply 
          a master page; Print a document; Specify a print area; and Prepare files 
          for a commercial printer.Chapter 
          9: 
          Setting Up Animation--You create 
          an animation in Freehand and export it as a SWF file. In this lesson, 
          you will learn to: Create blends that are designed for motion: Animate 
          text in a variety of ways; Release blends to layers; Use a variety of 
          animation techniques; Use the fisheye lens tool for 3D animation; Use 
          various export settings; Export a document as a SWF file; and Add Flash 
          actions to a Freehand document.Chapter 
          10: 
          Web Site Storyboards--You learn 
          how to use Freehand to assemble a Web site storyboard, carry out creative 
          concepts, export the results as a PDF or HTML file for client review, 
          and export as a SWF file for editing in Flash. In this lesson, you will 
          learn to: Create symbols in Freehand for repeating elements; Use symbols 
          for repeating elements; Edit and replace existing symbols; Use a symbol 
          as a brush stroke; Add names and notes to objects; Edit text styles 
          to update multiple pages simultaneously; Use Find and Replace Graphics 
          to substitute elements and explore design concepts; Use the Magnify 
          lens fill to create master elements; Duplicate single pages and groups 
          of pages to expedite design; Assign Web links and add names and notes 
          to objects using the Navigation panel; and Export a Freehand document 
          as a PDF, HTML, and SWF document. | 
   
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    |  | Appendixes | 
   
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        Appendix 
          A: Windows Shortcuts: A quick reference to 
          the default shortcuts in Freehand for Windows computers.Appendix 
          B: Macintosh Shortcuts: A quick reference 
          to the default shortcuts in Freehand for Macintosh computers. | 
   
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    |  | Macromedia 
      Freehand 10: Training From the Source will 
      give you the skills you need to complete your own designs, layouts, and 
      illustrations for print, multimedia, and the Internet. If you like the Classroom 
      in a Book Series from Adobe, then you will benefit from this book, as it 
      is similar in style and layout, with its step-by-step instructions and accompanying 
      files on a CD. This is a good buy. It's clearly written, with illustrations 
      on each page, has lots of tips, and has practical exercises. 
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    |  | For 
        running Macromedia Freehand 10, you need: PC: 
        120 
          MHz Intel Pentium processor or higher;Windows 
          95, 98, 2000, or NT 4 (with Service Pack 3) or later;64 
          MB of application RAM;50 
          MB available disk space (70 MB or more recommended);CD-ROM 
          drive;800x600 
          color monitor;PostScript 
          printer (recommended);For 
          Lesson 10 only, a Web browser. Mac: 
        Power 
          PC processor;Mac 
          OS 8.1 or later;32 
          MB of application RAM (64 MB or more recommended);50 
          MB available disk space (70 MB or more recommended);CD-ROM 
          drive;800x600 
          color monitor;PostScript 
          printer (recommended);For 
          Lesson 10 only, a Web browser. | 
   
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    | Graphics: 
        Adobe Photoshop 6.0Web Page Design: Macromedia Dreamweaver 
        4.0
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