Background–It is the late 1940s, and the Axis forces control all of Western Europe. The German army is
			gathering strength for an imminent invasion of Great Britain. A British officer, Lieutenant Colonel Dudley Clark,
			has created a special unit with a handful of exceptional men who are skilled at handling any type of weapon and
			excel in all forms of combat. These Commandos work in small units, carrying out stealthy raids.
			
            Commandos--You are in charge of a unit of six Commandos. You 
            must go behind enemy lines and destroy their forces. And, you can't 
            lose any of your men. They are indispensable, as each Commando has 
            unique combat abilities that others cannot match. You need to eliminate 
            every enemy who stands in your way without a ny 
            of the other enemies noticing. And they see footprints, dead bodies, 
            and hear everything unless you are silent. You have to coordinate 
            your troops. For instance, the marine is an adept killer, but he needs 
            the Green Beret's brawn to dispose of bodies. The Commandos have the 
            same skills as in the previous game, plus some new abilities. In addition 
            to these specific skills, all the Commandos now have some similar 
            abilities: can use a cigarette pack to lure enemies into deadly traps; 
            and throw a stone to distract or annoy an enemy. The men are:
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            of the other enemies noticing. And they see footprints, dead bodies, 
            and hear everything unless you are silent. You have to coordinate 
            your troops. For instance, the marine is an adept killer, but he needs 
            the Green Beret's brawn to dispose of bodies. The Commandos have the 
            same skills as in the previous game, plus some new abilities. In addition 
            to these specific skills, all the Commandos now have some similar 
            abilities: can use a cigarette pack to lure enemies into deadly traps; 
            and throw a stone to distract or annoy an enemy. The men are: 
          
				- Green Beret "Tiny" (there were no Green Berets in WWII, though)–the
				brute force of the operation. (New Skills: can knock enemies unconscious and handcuff them.)
				
            
- Marine "Fins"–the 
              Australian alcoholic and silent killer who can control  water 
              vehicles and sneak under water. water 
              vehicles and sneak under water.
- Driver "Tread"–the man who controls land vehicles. (New Skills:
				can use a long range rifle with unlimited ammo; and can hit an enemy soldier with a blackjack.)
				
- Spy "Spooky"–a French nationalist that can imposter Germans.
				He can also distract and poison the enemy. (New Skills: can handcuff enemies; can steal an enemy uniform; and render
				an enemy unconscious with chloroform.)
				
- Sniper "Duke"–English Royalty and a long range lone gunman.
				
- Sapper "Inferno"–the fiery destruction person who places and
				detonates explosives.
			
Missions--You must take your troops successfully through a 
            series of missions that are inspired by the various fronts where the 
            allied commandos participated during the Second World War. Each of 
            the eight missions is unique, and they have different  objectives, landscapes, problems, and various possible 
            approaches depending on your tactical skill and your skill in handling 
            weapons. All missions have multiple objectives, with one main objective 
            such as blowing up an enemy installation; rescuing a prisoner; or 
            taking out an enemy general. If you do not succeed in this one main 
            objective, you will not have successfully completed the mission and 
            will not be allowed to continue to the next assignment. The eight 
            missions take place in Eastern Europe and Greece at the following 
            locations:
objectives, landscapes, problems, and various possible 
            approaches depending on your tactical skill and your skill in handling 
            weapons. All missions have multiple objectives, with one main objective 
            such as blowing up an enemy installation; rescuing a prisoner; or 
            taking out an enemy general. If you do not succeed in this one main 
            objective, you will not have successfully completed the mission and 
            will not be allowed to continue to the next assignment. The eight 
            missions take place in Eastern Europe and Greece at the following 
            locations:
			
				- Island--destroy radar antenna and A/A gun;
				
- Gardens--kidnap a German general;
				
- Train Station--destroy a Big Gun and two armored coaches;
				
- Airport--destroy prototypes and steal an airplane;
				
- Zoo--meet up with a deserter;
				
- P.O.W. Camp--flee from the camp;
				
- Dutch Canals--assassinate a high-ranking officer;
				
- Greek Ruins--recover a German prototype bomb.
			
At the start of each mission, you will be given a briefing. These brief instructions outline the context of
			the mission and your team's objectives. You will receive such information as:
			
				- The strategic circumstances in which the mission takes place.
				
- The main objective of the mission.
				
- A brief mission run through of the scenario of the mission, in which you will be given the position of the
				objectives, the location of the points of interest or danger, and brief tactical advice.
			
To be able to commence a mission, it is absolutely necessary that 
            you have successfully completed the main objective of the previous 
            mission. Each time you finish a mission successfully, the game will 
            assign points depending on the degree of completion, and will give 
            you access to the following mission. The points will depend mainly 
            on the amount of time you have needed to complete the mission and 
            the  wounds you have 
            suffered. The number of enemy casualties that you cause is totally 
            irrelevant to the number of points you receive, although you will 
            be informed of this figure at the end of the mission. As you complete 
            missions, the points received will keep adding up. Depending on the 
            accumulated points, you may be promoted. You begin the game with the 
            rank of Sergeant and can reach the rank of Field Marshal which means 
            that your acts have been absolutely brilliant.
wounds you have 
            suffered. The number of enemy casualties that you cause is totally 
            irrelevant to the number of points you receive, although you will 
            be informed of this figure at the end of the mission. As you complete 
            missions, the points received will keep adding up. Depending on the 
            accumulated points, you may be promoted. You begin the game with the 
            rank of Sergeant and can reach the rank of Field Marshal which means 
            that your acts have been absolutely brilliant.
			Manual and cards–There is a manual that contains quite a bit of information. There is a plastic card
			with Camera View, Camera Selection, Action Keys, and Combat Hot Keys.
			Tutorials–There are two kinds of tutorials:
			
				- Seven Theory Sessions: These are short video lessons in which you get an
				explanation of the game controls. There is one Theory Session that shows the general concepts of the game and and
				six other shorter sessions that show you the capabilities of each of your Commandos.
				
- One Training Mission: This is a small mission that works as in the real
				game, except that it takes place in a training camp. Furthermore, your soldier can suffer unlimited damage. With
				this training mission, you can become familiar with the specific actions of each of your soldiers.
			
Features & Interface–The interface is intelligent and 
            doesn't get in the way of the game, and is virtually the same as the 
            original game, except for the hot key layout which has been redesigned. 
            
			Graphics–The graphics are even sharper and more detailed than in the previous game. Enemy soldiers now
			stand out better from the background. You have waves crashing into the shore and birds flying overhead. The buildings,
			structures, vehicles and characters are intricately detailed and well animated.
			
			Sound–The sound effects are authentic. Each of the Commandos has a unique voice and accent representative
			of his place of origin. Environmental sounds aid to the realistic atmosphere. New to this expansion is a full orchestrative
			score that is professionally done.
			
			Personal Comments–This is a wonderful game if you like great style; authentic settings; realistic graphics;
			and difficulty. The setting and detail in the Commando games make them original. They require precision
			timing and moving of your men. The original game Commands: Behind Enemy Lines was difficult but this one
			is even more challenging. If you like to think as you play, check this one out!
			
			Wish List–Players being able to choose the Commandos for individual missions;
			a multiple command feature.