| Corel 
          R.A.V.E. Review "Vector Animation Made 
          Easy! " | 
     
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      | Corel R.A.V.E. Features: 
          Familiar Interface: get up and 
            running fast with the familiar and easy-to-use Corel Draw 10 interface;Movie Menu: find most Corel 
            R.A.V.E. commands here, including Timeline, Insert and Delete Keyframes, 
            and Animation Playback;Timeline Docker: access most 
            of the animation controls from this central location, including Object 
            Tweening, Keyframes and Audio Control;Macromedia Flash Support: convert 
            images to Macromedia Flash SWF format for compact vector graphics; 
          Audio Controls: add multiple 
            sounds to your animations. Link WAV files, then export them as compressed 
            WAV files encoded in the SwF export filter. | 
     
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      | Familiar Interface | 
     
      | Corel R.A.V.E. has a user interface similar to the CorelDraw 
        user interface, letting you work in a  familiar 
        environment, but it has been streamlined to the specific task of vector 
        animation. The image to the right shows a view of the interface. As you 
        can see, it is similar to CorelDraw and Photo-Paint. The white area in 
        the middle is the stage, which is your work area. There is a Menu bar 
        along the top, with a Property Bar below it. The Toolbox is on the left. 
        The Timeline is below the work area, and there is a Movie Control panel 
        below the work area. | 
     
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      | Movie Menu | 
     
      | The majority of the features in Corel R.A.V.E. can be accessed 
        through the Movie menu. You can use the Movie menu to display the Timeline 
        Docker window, insert keyframes, delete keyframes, create animation sequences 
        from a blend, control animation playback, and attach animation to a path. | 
     
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      | Timeline Docker | 
     
      | The Timeline Docker window holds the animation tools, including 
        keyframe controls and tweening  controls. 
        It's similar to the Object Docker in CorelDraw and it is arranged in a 
        hierarchical view that can be expanded or collapsed. You can use the rollovers 
        feature to create animated interfaces for the World Wide Web. See image 
        to the right for view of Timeline Docker window showing rollover states. | 
     
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      | Keyframes | 
     
      |  Keyframes 
        are special controls that provide for more sophisticated animation creation. 
        You can insert and delete keyframes from a timeline by using the Movie 
        menu or by using the Insert Keyframe and Delete Keyframe buttons on the 
        Timeline Docker window. The image to the left shows keyframes used in 
        the tweening effects examples below. | 
     
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      | Tweening | 
     
      | Tweening lets you create and change an object's effects 
        or properties over time. This  feature 
        is controlled using keyframes, forcing the application to tween an object's 
        properties or effects that are applied to it over time. Corel R.A.V.E.  automatically 
        calculates how many steps are required to tween by using the number of 
        frames that are between object states. In addition to tweening the same 
        shape over time, you have the option of tweening two objects of different 
        shapes. The image to the upper left shows an example of tweening. If you  have 
        the Flash player installed on your computer, you can click on the tweening 
        image to the upper right which will take you to a page that demonstrates 
        tweening in a Flash  version. 
        I changed the color and position of the word tweening. I then changed 
        the color and size of the star and tweened it along a path. You can also 
        use preset vector effects on your animations. The image to the bottom 
        left shows various effects. Again, if you have the Flash player installed 
        on your computer, you can click on the tweening image to the bottom right 
        which will take you to a page that demonstrates vector effects in a Flash 
        version. | 
     
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      | Blends | 
     
      |  You 
        can create blends between two objects using the same Blend tool found 
        in  CorelDraw. 
        After you create a blend, you can create an animated sequence from the 
        blend quickly and easily using the Move > Create Sequence From Blend 
        command. You can create a moving blend--making a star change into a square 
        as it moves down the stage. Or you can make a stationary blend--making 
        a star change into a square as it remains in the same position on stage. 
        The image to the left shows an example of each. The image to the right 
        is a Flash version of blends. | 
     
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      | Audio Controls | 
     
      | The Audio controls let you add sound to your animations. 
        These controls are located in the Timeline Docker window to increase efficiency 
        and accessibility for you. You can import .wav audio files, and edit and 
        export them to the compressed WAV file format using the Macromedia Flash 
        (SwF) export options. Multiple sounds can be added to an animation, and 
        overlapped by cutting and pasting the sound file, with each new sound 
        being applied over the current one. | 
     
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      | Animated Rollovers | 
     
      | You can create animated interfaces for the World Wide Web 
        using rollovers that react to mouse actions. The rollovers can be exported 
        for use in Web pages. | 
     
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      | I really liked this program and highly recommend it. The 
        addition of R.A.V.E. (Real Animated Vector Effects) in the Corel's Graphics 
        Suite 10 was an excellent choice. R.A.V.E. is similar to Macromedia Flash 
        and Adobe LiveMotion but is easier to use. It's straightforward, and easy 
        to learn as the timeline interface looks and feels like a standard Corel 
        application. The program provides good basic features such as drag-and-drop 
        keyframe capabilities, plus animation tools that include onion skinning, 
        object and motion tweening, and audio. Many of the tools from Draw and 
        Photo-Paint are also available in R.A.V.E. One drawback is that although 
        it does currently support SVG (Scalable Vector Graphics), it lacks the 
        ability to import Flash files, and dome of Corel's effects, such as conical 
        fountain fills or gradient transparencies, do not translate into the Flash 
        SwF file format. Also it does not include the advanced scripting abilities 
        of Flash. Aside from this, the program is a great way for Corel users 
        to quickly create basic Flash elements and other animations for the Web. 
        It's easy to convert a R.A.V. E. project into HTML for publication on 
        the Web or make a PDF file that can be accessed on any platform. The program's 
        Publish to Web feature exports projects as Flash SwF files, complete with 
        the necessary HTML code. And a nice feature is the ability to edit and 
        preview your animations right in the program. Not every project demands 
        the advanced features of Flash. For anyone wanting to create banners, 
        logos, or rollovers and not have to wade through Flash, which is much 
        harder to use and learn, R.A.V.E. is the answer. All of the demonstrations 
        I used for this review were easily created using the tutorials in the 
        program and could be created by any novice to animation. | 
     
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      | Web Page Editor: Macromedia 
          Dreamweaver 4.0Graphics: CorelDRAW Suite 10
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