The Scene. A CorelDream 3D document 
            is called a scene. A scene is the  collection 
            of objects, light sources, and cameras, saved in a single file. Each 
            new scene has two windows: the Perspective window and the Hierarchy 
            window. When you have saved a scene, its filename appears in the title 
            bars of the Perspective and Hierarchy windows. The coffee scene to 
            the right was created using the Scene Wizard in CorelDream.
collection 
            of objects, light sources, and cameras, saved in a single file. Each 
            new scene has two windows: the Perspective window and the Hierarchy 
            window. When you have saved a scene, its filename appears in the title 
            bars of the Perspective and Hierarchy windows. The coffee scene to 
            the right was created using the Scene Wizard in CorelDream. 
          
Windows. When opening an application 
            for the first time, you see four wind ows: 
            Perspective window (upper left), Hierarchy window (upper right), Objects 
            browser (lower left), and Shaders browser (lower right). These are 
            the primary work windows. To display one of the windows, choose it 
            from the Windows menu.
ows: 
            Perspective window (upper left), Hierarchy window (upper right), Objects 
            browser (lower left), and Shaders browser (lower right). These are 
            the primary work windows. To display one of the windows, choose it 
            from the Windows menu.
			Workspace Preferences. Windows can be resized as you work. You can also
			move them around your screen and customize your workspace. When you quit the application, CorelDream 3D remembers
			your settings and uses them the next time you launch the application. You can save different workspace layouts
			in configuration profiles that you can load at any time.
			
			Toolbars. You can choose which 
              toolbars you want to see in your workspace and configure them as 
              you want. Toolbars are: Standard, Toolbox (Perspective or Modeler), 
              or Zoom. The Toolbox is the  Perspective 
              Toolbox when you work in the Perspective window and the Modeler 
              Toolbox when you work in the Modeling window. The Standard toolbar 
              appears at the top of the window, and the Perspective/Modeler toolbar 
              appears on the left. These are floating toolbars; therefore you 
              can move them whenever you like. You can even change the shape of 
              a toolbar by dragging a corner or edge. you can redock a toolbar 
              anywhere on your screen.
Perspective 
              Toolbox when you work in the Perspective window and the Modeler 
              Toolbox when you work in the Modeling window. The Standard toolbar 
              appears at the top of the window, and the Perspective/Modeler toolbar 
              appears on the left. These are floating toolbars; therefore you 
              can move them whenever you like. You can even change the shape of 
              a toolbar by dragging a corner or edge. you can redock a toolbar 
              anywhere on your screen.
			
			
			
			
          Perspective Window. The main 
            window in CorelDream 3D is called the Perspective window, and it shows 
            a view of the 3D workspace, where objects are created and arranged 
            in three dimensions to create a scene. The workspace itself is calle d the universe. Objects are 3D volumes 
            or other items, such as lights and cameras, within the universe. The 
            view of your scene shown in the Perspective window is taken through 
            a camera. If you want, you can position other cameras to get different 
            viewpoints of the scene, and you can open multiple Perspective windows 
            to view your scene from many viewpoints at once. The image to the 
            right is an example of what you can create in the program using the 
            Scene Wizard.
d the universe. Objects are 3D volumes 
            or other items, such as lights and cameras, within the universe. The 
            view of your scene shown in the Perspective window is taken through 
            a camera. If you want, you can position other cameras to get different 
            viewpoints of the scene, and you can open multiple Perspective windows 
            to view your scene from many viewpoints at once. The image to the 
            right is an example of what you can create in the program using the 
            Scene Wizard.
			
          Objects, lights, and cameras are arranged in the main Perspective 
            window so you can set up scenes. The Edit Object commands are used 
            to work on selected it ems up close. To create or edit an object, 
            you use the Modeling window. When you open objects for modeling, the 
            Perspective window will "zoom in" on the object (to the 
            exclusion of other objects) and transforms itself into the Modeling 
            window. The Main menu then changes to the Modeling menu, and the Perspective 
            Toolbox changes to the Modeler Toolbox with the Drawing and Text tools.
ems up close. To create or edit an object, 
            you use the Modeling window. When you open objects for modeling, the 
            Perspective window will "zoom in" on the object (to the 
            exclusion of other objects) and transforms itself into the Modeling 
            window. The Main menu then changes to the Modeling menu, and the Perspective 
            Toolbox changes to the Modeler Toolbox with the Drawing and Text tools.
			The Working box, which is represented by three intersecting planes, is the primary element of the Perspective
			window. This Working box provides a framework that guides you as you work in a 3D universe with 2D devices the
			mouse and monitor.
			
          Each plane of the Working box has a grid. You can turn the display 
            of the three grids on or off by using the Plane Display tool to the 
            left of the Perspective window. The gr id representing 
            the active plane is shown in blue-green on the screen. When moving 
            an object in the Perspective window, movement follows the currently 
            active plane. When the Perspective window is active, a specific set 
            of tools is available. The current zoom ratio is shown in the lower 
            left of the window. The status (idle, drawing, shading, etc.) of the 
            application is displayed in the Status Bar. The image to the left 
            shows the grid for the table scene.
id representing 
            the active plane is shown in blue-green on the screen. When moving 
            an object in the Perspective window, movement follows the currently 
            active plane. When the Perspective window is active, a specific set 
            of tools is available. The current zoom ratio is shown in the lower 
            left of the window. The status (idle, drawing, shading, etc.) of the 
            application is displayed in the Status Bar. The image to the left 
            shows the grid for the table scene.
			
          The Perspective window has five modes to display your objects: No 
            Preview; Bounding Box; Wireframe; Preview; and Better Preview. The 
            Better Prev iew mode will show you details of the shape and color 
            of your objects, but it does take longer to calculate and draw. To 
            increase application efficiency, you can work in Wireframe or Preview 
            mode at the beginning of your project. When you become more familiar 
            with the program, you can switch to Better Preview mode as specific 
            details become important.
iew mode will show you details of the shape and color 
            of your objects, but it does take longer to calculate and draw. To 
            increase application efficiency, you can work in Wireframe or Preview 
            mode at the beginning of your project. When you become more familiar 
            with the program, you can switch to Better Preview mode as specific 
            details become important.
			
			Objects Browser. The Objects browser is a visual catalog of 3D objects that
			you can drag into your Perspective or Hierarchy windows. This browser will display all CorelDream 3D files that
			are located in the directories loaded into the browser. Also, you can have multiple directories open in the Objects
			browser.
			
            Hierarchy Window. You manage the 
            contents of your workspace with the Hierarchy window. You can view 
            the hierarchy in Vertical, Horizontal, or Outline views. You can work 
            without using the Hierarchy window, but you will find it increasingly 
            valuable as you develop more complex scenes. The Hierarchy w indow 
            gives you information on the scene's construction that is not immediately 
            apparent in the Perspective window. It can show how several elements 
            are grouped. The Perspective and Hierarchy windows are synchronized: 
            as you add or remove objects from one, the display in the other updates 
            automatically. The Hierarchy window gives you a logical (as opposed 
            to visual) representation of the scene. All objects, cameras, and 
            lights that you bring into the universe are represented by icons in 
            the Objects panel of the Hierarchy window. The image to the right 
            uses a Horizontal view. The image under the Interface section uses 
            an Outline view.
indow 
            gives you information on the scene's construction that is not immediately 
            apparent in the Perspective window. It can show how several elements 
            are grouped. The Perspective and Hierarchy windows are synchronized: 
            as you add or remove objects from one, the display in the other updates 
            automatically. The Hierarchy window gives you a logical (as opposed 
            to visual) representation of the scene. All objects, cameras, and 
            lights that you bring into the universe are represented by icons in 
            the Objects panel of the Hierarchy window. The image to the right 
            uses a Horizontal view. The image under the Interface section uses 
            an Outline view.
			
            The Hierarchy window is organized into three separate panels: Objects, 
            Masters, and Effects. Using the tabs at the top of the window you 
            can switch between panels. The Objects panel displays all objects 
            in your scene. The Masters panel displays only  Master 
            objects. You use the Masters panel to manage multiple copies of a 
            single
Master 
            objects. You use the Masters panel to manage multiple copies of a 
            single  object. When you 
            duplicate a single object you create a class of objects that are linked 
            to the master object. To edit an individual copy, select the copy 
            in the Objects panel. To make a change to all the copies of the object, 
            select the Master object in the Masters panel. The Effects panel shows 
            any Rendering Effects that you've added. The image on the left shows 
            the Objects panel for the balloon image to the right.
object. When you 
            duplicate a single object you create a class of objects that are linked 
            to the master object. To edit an individual copy, select the copy 
            in the Objects panel. To make a change to all the copies of the object, 
            select the Master object in the Masters panel. The Effects panel shows 
            any Rendering Effects that you've added. The image on the left shows 
            the Objects panel for the balloon image to the right.
			Shaders Browser. The Shaders browser provides an easily accessible catalog
			of color, texture, and other surface characteristics that you can apply to your objects. Each of these shaders
			includes various channels: color, reflection, highlights, shininess, transparency, refraction, bumps, and glow.
			Shaders can be applied individually or collectively. Objects can be shaded by dragging the desired shader from
			the browser and dropping it onto the object. You can create your own shaders and add them to the Shaders browser
			to make them always available.
			
			CorelDream is based on Ray Dream Designer 4. It is a program that is well-suited for graphic design and is a
			good introduction to 3D. Thinking and designing in 3D is not easy. The Scene Wizard is a great tool for beginners
			to get a feel of working with scenes.