Background--You play one of 3 races, the humanoid Terrans, 
            the bug-like Zerg or the reptilian Protoss. Each race has its own 
            advantages, with unique units, graphics  and personality. 
            There is a well developed storyline for the game in the player's guide, 
            with histories of each race and run-downs of the characters you'll 
            encounter in the campaigns. The setting is 24th-Century futuristic, 
            after Earth citizens have burned themselves out and have migrated 
            to other parts of the galaxy. They run into the Zerg and the Protoss 
            while fighting for planetary dominance on the Galactic Rim. As you 
            play (and win) 30 missions (10 from the unique perspective of each 
            of the three species), you reveal the entire story through mission 
            briefings. All three species rely on minerals and gas to survive, 
            but that's where the similarities end.
and personality. 
            There is a well developed storyline for the game in the player's guide, 
            with histories of each race and run-downs of the characters you'll 
            encounter in the campaigns. The setting is 24th-Century futuristic, 
            after Earth citizens have burned themselves out and have migrated 
            to other parts of the galaxy. They run into the Zerg and the Protoss 
            while fighting for planetary dominance on the Galactic Rim. As you 
            play (and win) 30 missions (10 from the unique perspective of each 
            of the three species), you reveal the entire story through mission 
            briefings. All three species rely on minerals and gas to survive, 
            but that's where the similarities end.
			
				- Terrans: a fragmenting (i.e., human) empire called the Confederacy. They
				are more conventional and need barracks, supply depots, and tanks. Most Terran forces consist of tanks, flamethrowers,
				robotic droids and starships. Terrans are masters of mobility and versality. Using converted industrial vehicle
				mobile bases, they move from world to world, pillaging as they go. Their military consists of both "resocialized"
				criminals and elite soldiers.
				
            
- Zerg: are larvae that mutate 
              into heinous aliens; they are actually  bio-engineered 
              creatures, designed for maximum killing efficiency, capable of burning 
              foes with spewed acid. They can grow into whatever their race needs, 
              from starships to buildings to mobile artillery. Their hives are 
              also living creatures which slowly infest the area the Zerg inhabit 
              with "the Creep," a thick blanket of organic matter. Zerg 
              forces range from Zerglins, fast little attack-lizards, to the Queen, 
              a sort of flying octopus that spits acid, turning enemies into mutated 
              Broodlings. Zerg forces lack the raw firepower of the Terrans or 
              Protoss, but make up for it with sheer numbers. bio-engineered 
              creatures, designed for maximum killing efficiency, capable of burning 
              foes with spewed acid. They can grow into whatever their race needs, 
              from starships to buildings to mobile artillery. Their hives are 
              also living creatures which slowly infest the area the Zerg inhabit 
              with "the Creep," a thick blanket of organic matter. Zerg 
              forces range from Zerglins, fast little attack-lizards, to the Queen, 
              a sort of flying octopus that spits acid, turning enemies into mutated 
              Broodlings. Zerg forces lack the raw firepower of the Terrans or 
              Protoss, but make up for it with sheer numbers.
- Protoss: are the perfect warrior species. They are masters of energy who
				slash opponents with charged blades and destroy enemies with bolts of antiparticles and a stream of psychic ripples.
				Protoss forces consist of Zealot assault-warriors, Archon warriors, which are sort of living psionic thunderstorms,
				and space cruiser/carriers to name a few. The Protoss forces are not great in number, but man for man they are
				probably the most powerful units in the game due to their psionic forcefields.
			
Missions--The mission objectives are clearly laid out, and 
            unlike most othe r 
            games, StarCraft has very few cut-scenes in between each mission, 
            but they are of high quality and have connections to the storyline. 
            In StarCraft, you actually have to devise different strategies for 
            each race. You just cannot apply a Zerg rush strategy when using the 
            Protoss. Also, all races have pros and cons, so they're equally balanced. 
            This helps increase the replayability of the game.
r 
            games, StarCraft has very few cut-scenes in between each mission, 
            but they are of high quality and have connections to the storyline. 
            In StarCraft, you actually have to devise different strategies for 
            each race. You just cannot apply a Zerg rush strategy when using the 
            Protoss. Also, all races have pros and cons, so they're equally balanced. 
            This helps increase the replayability of the game.
			The excellent variety in unit types helps keep the missions intriguing and fun: Terran infantry have ranged
			weapons, where the Protoss and Zerg infantry attack adjacent units. Zerg units swarm in massive, slavering hordes,
			where Terrans and Protoss have unique "super bomb" units and invisible units. Terrans can repair their
			buildings and encase infantry in hardened bunkers, where half the Protoss units' health is a regenerating shield.
			Maps--Maps vary dramatically from mission to mission, requiring careful offensive and defensive strategies.
			
          Features & Interface--StarCraft is similar to most games 
            of this type, game play is on a playing field, with controls and a 
            mini-map at the bottom of the screen . Units are controlled via 
            mouse or keyboard shortcuts.You gather resources, in this case minerals 
            and Vespene gas, to afford to produce workers, military units, buildings 
            and upgraded technologies. You can play as a single player on different 
            campaigns and scenarios or multiplayer via network or on the Internet 
            at Battle.net. Play, especially in battle situations, is very fast 
            and the games can be long.
. Units are controlled via 
            mouse or keyboard shortcuts.You gather resources, in this case minerals 
            and Vespene gas, to afford to produce workers, military units, buildings 
            and upgraded technologies. You can play as a single player on different 
            campaigns and scenarios or multiplayer via network or on the Internet 
            at Battle.net. Play, especially in battle situations, is very fast 
            and the games can be long. 
			
			Graphics--The graphics are excellent. The game is best viewed at a screen resolution of (640x480) because
			of the smallish size of the units. The whole visual effect is very dark, which can make units difficult to see
			sometimes, so you may want to turn up the brightness on your monitor. The graphics, though not enhanced with 3D-technology,
			were convincingly realistic, highly detailed, and imaginative. The movement was fluid. With varying scenarios,
			futuristic/alien buildings and units, unique visuals of the currently selected unit, this game will not have you
			bored. Light sourcing and translucency make for some impressive battlefield explosions. Cinematics between missions
			are great. 
			
			Sound--The sound has also been well implemented. Protoss units make a humming sound when selected. Zerglings
			grunt, screech and growl. Distinguishing between some of the odd sounds the units and buildings make may take some
			experience.
			
			Documentation--There is a tech tree chart of the buildings and a good manual that comes with the game. Reading
			both before play is a good idea. The manual gives background on the storyline and each of the 3 races, plus gives
			more specifics about each unit. Considering that many units look similar and there isn't a lot of on screen information
			about what each unit is and does, the printed material is a big help.
			
			Multiplayer--You can go on Battle.net and pit your skills against other players or try fighting against
			StarCraft normal AL in custom maps with friends. You can also self-design single or multi-player scenarios, or
			modify design on some of the already installed scenarios. StarCraft excels as a multiplayer action game with its
			ton of game types, a wide array of maps, and some of the best play balancing. There are four multiplayer options:
			free play on the Internet, modem, LAN, and null modem/DCC play.
			
			Campaign Editor--You can actually create you own campaign and even mission briefings with triggers created
			by Blizzard. Or if you are more adventurous, you can take your time to make your own StarCraft map. The editor
			is easy to use and has many features.