December 03, 2004

Have my brain, I'm not using it

Scot links to a gee-whiz page about a non-photorealistic camera technology, which

promises to facilitate and pioneer complicated rendering of mechanical objects, plants, or internal anatomical parts. Because of its ability to detect depth discontinuities, it may render shapes that would otherwise be difficult to perceive. For instance, a car engine could easily be captured in a non-photorealistic image and then superimposed over an actual photograph of the engine resulting in a superior manual illustration.

The "neat-O" factor distracts from what this technology is, at heart (like all technologies): a way of eliminating messy non-engineer humans from the equation. Note how the text describes the multi-flash technology as able to "render shapes that would otherwise be difficult to perceive". It does this by using "four strategically placed flashes that cast shadows along the depth discontinuities of a scene" (emphasis added). In other words, it does the heavy lifting of artistic perception for you. Accurately perceiving the important aspects of a car's engine is difficult: that's why we hire illustrators to do it for us.

This technology is a classic example of hyperreal culture: we use our cleverness to design a machine that decides for us where the significant boundaries are in a particular image, and render the decision back to us in the form of another, more cartoonish, image. It's as if we have a desire to automate away our facility of abstraction and determination -- those pesky, difficult, and time-consuming "depth discontinuities". This rush to hyperreality and a frictionless world of images goes hand in hand with usurping human creativity for machine-made decisions. That's no accident; it's by design.

Posted by Chris at December 3, 2004 04:22 PM
Comments

I dunno. In the original image it was hard to see where some parts left off and others began. Now it's easy. From an info-conveyance perspective, the illustration carries more info than the photograph. How that illustration is created is not really important to the viewer. And to the person who has the responsibility of creating or commissioning the illustration, a good deal of not just labor, but back-and-forth communication ("Is this how you want it? No, more like this. Oh. How about this? That's getting there, but emphasize the manifold a bit more....") is saved.

Save a lot of time, and arguably get a better illustration than you would have otherwise (it sounds like you're saying that an illustrator could do a better job; I'd say that depends on a lot of factors). If this technology produced crap illustrations, I'd be inclined to agree with you, but these are extremely good.

Is this circular logic?:

> Accurately perceiving the important aspects of a car's engine is difficult: that's why we hire illustrators to do it for us.

I would say that if the technology makes what was once a difficult job easy, then we may not need to hire illustrators.

Posted by: Scot Hacker at December 3, 2004 05:25 PM

Actually the tool's output isn't the nice colored illustration we both used in our posts; it's the skeleton image in the top middle row. So the tool in its present state of development still requires a human to look at it, clean it up, add color, etc etc.

Regardless of whether the tech is fully baked, what I am offering here is a lament for the loss of a social process (the back-n-forth "more like this, no, more like that" between artist and client) and the externalization of a cognitive/creative process.

I would say that how the illustration is made *does* matter to the viewer; it's the same reason why handmade cookies taste better than machine-made. And if the illustrator isn't entirely displaced by this technology -- say, she still has to sit there and clean up the image -- then it becomes more like using cookie dough from a tube. Either way, it cheapens the activity, in both senses of that phrase: it makes her work less skilled, and therefore cheaper; and it makes her work less dignified, to boot.

Posted by: Chris at December 4, 2004 10:42 AM

At our magazine, we use a lot of illustrations that are made by tracing lines over photographs, then removing the photograph and filling in the lines with colors to produce a finished line drawing. It is incredibly time consuming and tedious work. I think that automating this work, even partially, would be a welcome development for our artists. Your nostalgia is misplaced: Like nostalgia for rugs hand-woven by small children. In some cases removing the human element is actually an improvement.

BTW, the back-and-forth with the client (in this case editors) that you're talking about happens at a different level -- more about overall look, colors, style, or specific elements-- rather than placement of this line or that line. In fact, I can see how a tech like this would allow *more* time for back and forth, partly because changes are easier to make and partly because there's more time to make them. In other words, the technology is one that augments human creativity ... potentially ... though there is always the danger, I suppose, that legions of line-drawing illustrators will be laid off once the automated computer draughtsmen are installed ....

Posted by: Dylan at December 5, 2004 09:53 PM