The Slann

The Slann are an ancient race who once roamed the stuff of Chaos in their marvelous silver spaceships. But no longer - the Slann have long since degenerated and the technological marvels they once produced are now a thing of the past. So low have they sunk into barbarity that they even (shudder) play Blood Bowl. How uncivilized can you get?

In fact, there are only a few Slann teams around. Those that do exist are reasonably good, their only weakness being the Slann's poor throwing and kicking ability. Most famous of all Slann players is Lottabottol of the Lustria Croakers, whose record number of interceptions has led to him being nicknamed 'The Leaper'. Fond memories are also held of the Croaker's astonishing catcher, Quetzal Leap, who seemed to be able to take the ball wherever it was thrown! But there is little to marvel at in the Slann game beyond an ability to outjump Storm Giants. Their arrogance makes them pick the hardest games, nearly always including the Cowboys, Reavers, Raiders, and Chaos All-Stars in their itenerary. This makes their chances of success always slight, though Lustrians recall with relish their appearance in Blood Bowl XIX at the beginning of the rise to power of the Reikland Reavers. Twice halted at the one pace line, their aerial game finally came to grief with the loss of one catcher after another. Or, as they put it at the time, "We Croaked!"

         Qty    Title           Cost    MA  ST  AG  AV   Skills
        0-12    Bull-Slann      60k      6   3   3   8    Leap
        0-2     Slann Blitzers   100k     7   3   3   8    Leap, Block
        0-4     Slann Catchers  110k     8   2   4   7    Leap, Catch, Dodge

Team Rerolls:  60k

Special Rules

All Slann are considered to have the PA Frog Legs and Long Legs (this is represented in their skills, but Long Legs should be further noted as they all add 1 to their AG when trying to intercept the ball).

Slann mix with other races only in the case of using slaves (allies).

Slaan may ally with any race, and does not suffer the fan factor penalties (they do suffer reroll problems tho). They also may gain allies thru their wizard (see Slaan wizard rules). However, all Slaan allies are actually slaves, and before each game the coach must roll a d6 for each ally. On a roll of 1, the slave escapes! The Slaan coach rolls another d6:

1: The slave is recaptured in time for the second half

2: The slave is recaptured in time for the next game

3-4: The slave is recaptured, but was seriously injured in tthe process. Roll on the serious injury table

5.The slave is killed while attempting to escape.

6.The slave escapes to a life of freedom!

The exeption to the above list are Troglodytes, who never roll for escape on a Slann team, due to the Slann's cultivation of them from birth.

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