Star Player Points and Skills

Star Player Points

1 per completion

2 per casualty

2 per interception

3 per touchdown

5 per mvp

        Total SPP                               Total Skill Rolls

        0-5                                             0
        6-10                                            1
        11-25                                           2
        26-50                                           3
        51-100                                          4
        101-150                                         5
        151-250                                         6
        251                                             7 (and peaked)

        Big Guy Total SPP                       Total Skill Rolls
        0-10                                            0
        11-20                                           1
        21-50                                           2
        51-100                                          3
        101-200                                         4
        201-300                                         5
        301-500                                         6
        501                                             7 (and peaked)

Whenever a player peaks, his cost becomes his list price + 20,000 per extra skill, and his SPP becomes a non-stat.

Skills Available:

Norse Thrall: General Throwers: General, Passing Catcher: General, Agility Blitzers: General, Strength Slann Bull-Slann: General Slann Blitzers: General, Strength Slann Catchers: General, Agility Vampires Vampires: General, Agility, Strength Human Thrall: General Big Guys All Big Guys: General, Strength New Skills are rolled randomly, unless doubles are rolled. Use the new tables for rolling all skills. In the event of doubles, a player may pick any skill he can normally aquire, or roll on a skill type he normally cannot (only Skaven and Chaos may roll on Physical Abilities) Skill Rolls by type: If a player rolls doubles on his Star Player roll, he may pick any skill normally available to him, or roll on any table he choses (only Chaos and Skaven may roll on PA, also seen Big Guys below). If a player rolls a skill he already had,or is ineligable for, or is useless for him (completely), or isn't on the table, roll again. Big Guys: Big Guys (except Vamps) are not allowed to use doubles on star player rolls to roll skills from categories not normally allowed to them. Instead a Big Guy can use a double on a star player roll to do one of the following:

Note that strength and armour values still can't be improved by more than 2 points over their starting value, or to greater than 10 no matter what. Werewolves gain skills as normal players, tho on a roll of doubles they may remove a 'bad' skill if they choose. Star Player Roll (2d6)

                2-9:  New Skill
                 10:  +1 MA
                 11:  +1 AG
                 12:  +1 ST

General (d20)

1. Block 6. Strip Ball 11. Pass Block 16. Team Player
2. Dirty Player 7. Nerves of Steel 12. Shadowing 17. Sneaky
3. Leader 8. Dauntless 13. Sure Hands 18. pick any Gen
4. Tackle 9. Frenzy 14. Distract 19. pick any Gen
5. Pro 10. Kick 15. Hatred 20. pick any Gen

Agility (d12)

1. Catch 7. Dodge
2. Diving Tackle 8. Leap
3. Jump Up 9. Side Step
4. Right Stuff 10. Sure Feet
5. Sprint 11. Pick any Agility
6. Diving Catch 12. Pick any Agility

Passing (d8)

1. Accurate 3. Safe Throw 5. Pass 7. Perfect Spiral
2. Hail Mary Pass 4. Dump Off 6. Strong Arm 8. pick any Passing

Strength (d10)  

1. Break Tackle 2. Mighty Blow 3. Piling On 4. Throw Teammate 5. Guard
6. Multiple Block 7. Stand Firm 8. Intimidate  9. Toughness 10. Pick any Strength

Physical Abilities (d20)

1. Big Hand 5. Horns 9. Regeneration 13. Thick Skull 17. Skaven/Chaos Power
2. Claw 6. Hypnotic Gaze 10. Spikes 14. Two Heads 18. Pick any PA
3. Extra Arms 7. Prehenstile Tail 11. Stunty 15. Very Long Legs 19. Pick any PA
4. Foul Appearance 8. Razor Sharp Fangs 12. Tentacles 16. Wings 20. Pick any PA

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