the Palace of Eternal Suffering

    Weather: Normal

    Surface: Random (see notes)

    Ball: Random (see notes)

    Home Field Advantage: +2 Rerolls, +1 Fan Factor

    Team Rating Bonus: +40

    Total Field Cost: 500,000gc

    Notes

    At the start of a game, before rolling for kickoff, the Chaos All-Stars roll to see what type of field surface and ball will be used for the game.

    Ball Selection Table

    2d6 roll Ball Type
    2: Iron Ball
    3: Squig Ball
    4: Explosive Ball
    5-6: Spiked Ball
    7-8: Normal Ball
    9: Enchanted Ball
    10: Floating Ball
    11: Magnetic Ball
    12: Pick any Ball

    Field Surface Selection Table

    2d6 roll Field Surface
    2: Broken Glass on Astrogranite (+1 AV and Injury rolls)
    3: Broken Glass (+1 Injury rolls)
    4: Slick Oil (use multi-push like Ice, unlimited sprints, but with a -1 to the die each sprint 1-2,then 1-3 ect. to fall, 6 always OK. All players roll d6 for every non-sprint movement of ANY type (even followups and push-backs without flash) on a 1, player falls)
    5: Rubber (extra bounce scatter, -1 pick up ball)
    6: Astrogranite (+1 AV rolls)
    7: Normal
    8: Mud (sprints fail on a 1 or 2)
    9: Soft Grass (-1 AV rolls)
    10: Ice (sprints fail on 1-2, extra sprint, 4 MA to stand, use all dice push backs, reverse push backs on poor blocks)
    11: Glue (-1 to all dodge rolls, no sprints, all players get Stand Firm but still fall from dodges, must roll ST or less to stand up with assists both ways)
    12: Pick any