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Why Do I Need A Filter?
Glare from light sources can produce
strain on our eyes by forcing us to focus more intently
on the documents viewed on the Monitor or VDT. This additional
focus and or energy put forward lessens the time we can
spend on projects (fix visual distance) where our eyes play
such an important role gathering information. Computer usage
is a recent phenomenon of the 20th century and as more people
work at computers we are finding more and more individuals
are becoming near-sited. The evidence presented by independent
laboratories documents the benefits of filter use. So by
cutting down on the glare associated with lighting issues,
the user can work for longer periods of time without ill
effects from poor lighting. The acceptance of glare filters
by the American Optometric Association (AOA) is further
evidence as to the vision care benefits of glare filters.
Are All Filters
the Same?
No they are not. Many filters purchased
on the market today are marketed through catalogs or in
Superstores where filters of lesser quality are presented
as the best glarefilter available. The product is presented
based on its price and price only with little if any product
or ergonomic knowledge. Be wary of unsubstantiated claims
that the manufacturer can not back up.
Should I be concerned
about Radiation?
It has not been scientifically proven
that radiation from a computer monitor is harmful to your
health. However, scientists have not proven that it is not.
We suggest that if you think there is a problem, you should
practice prudent avoidance and select a filter that address
the radiation concern.
What transmission
percentages should I select for my type of work?
If you are an intensive user who works
mostly with graphics, we recommend that you select a 62%
transmitting filter.
If you are an intensive user who works
mostly with text, we recommend that you select a 31% transmitting
filter.
If you can't decide select a 45% transmitting
filter. This represents a balance between an office environment
that works with both graphics and text.
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