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These hints are divided into three sections:
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Section One - provides general hints to
help you better understand Myst and to improve play.
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Section Two - contains additional help,
and guides you through Myst Island and the different Ages.
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Section Three - as a last resort, contains
the actual answers to the various puzzles. Do not use the third section
unless it becomes absolutely necessary.
SECTION ONE: GENERAL HINTS
Most devices on the island have been put there for a purpose. If you see
a switch, flip it. If you see a button, press it. Take note of what happens.
Did something change on the screen? Did you hear anything? Usually an action
triggers an event somewhere else on the island.
Several devices require a combination of symbols, letters, or numbers to
be entered in. If you have not discovered the combination, don't waste
your time guessing! Find the combinations first!
Maps to each Age can be found in the Library. You may want to copy them
into your Myst journal before transporting.
You can hold only one red or blue page at a time. Clicking on a new page
will cause the page you are holding to return to its original location.
Similarly, only one red or blue page can be returned to Myst at a time.
You may have to revisit Ages to get additional pages.
It is impossible to get permanently trapped, there is always a way out.Remember
to save your game. You may want to use multiple saves, especially towards
the end, as there is no telling what might happen!
SECTION TWO: DISCOVERING MYST AND ATRUS' AGES
ATRUS' STORY
Find the note from Atrus on the grass near the Planetarium, and go to the
underground chamber by the dock. Use the Dimensional Imager found here
to discover what Marker Switches look like. Travel around the island and
count the number of marker switches. Enter that number into the dimensional
imager to receive the message from Atrus.
EXPLORING THE LIBRARY
Place the pages in the books to receive messages from the brothers. (Click
again on the book to replay messages.)
The left painting opens a secret passageway to the observatory tower, the
right painting opens the door to the outside.
Most of the books in the Bookcase have been destroyed, save for a few which
are still legible. Each book describes a different age created by Atrus.
Write down any information that you feel will be valuable later on in the
game.
The map of Myst Island controls the observatory tower rotation. The marker
switches, when in the ON position, allow the island structures to become
visible on the map. Click on the observatory icon until the rotation line
turns red. The red line will lock onto structures that contain transport
books to different Ages.
Click on the bookcase picture to open a secret passageway to the Observatory
Tower. Inside you will find two ladders marked by book and key icons. Climb
the book ladder to view the structure that contains the transport book.
Climb the key ladder to find the access key for that Age.
FROM MYST ISLAND TO THE SELENITIC AGE
To open the Spaceship that allows transport to the Selenitic Age, the proper
voltage must be generated in the Power Station. Inside the power station
is a panel that controls ten generators. Click on the button for each generator
and mark down the voltage that is generated. By pressing the right combination
of buttons, the voltages will add up to the target voltage, as found in
the Observatory Tower.
If too much power is generated, one of two circuit breakers will trip,
causing the right gauge to fall to zero. You must then go outside to check
which breaker tower has the thrown switch. There is a tower just outside
the power station, and one close to the rocket ship. The switch will be
DOWN if the breaker is thrown. Push the switch UP to reset.
Once you have set the generators to the target voltage, go inside the spaceship
and play the keyboard notes according to the sequence found in the Selenitic
Age book in the Library. Listen to each tone and match it with the tuner
sliders on the opposite end of the ship. Click on the animation to be transported
to the Selenitic Age.
IN THE SELENITIC AGE
You will first discover an elevator. To gain access, you must enter the
proper combination of sounds into its activation panel.
There are five transmission antennas and one receiving station on the island.
At each antenna you will hear distinct sounds. The red buttons found nearby
activate microphones that will transmit these sounds to the receiving station.
Take note of the symbols that illuminate at each station.
You will come across a red and a blue page in this Age. Click on the page
to pick it up, but remember, only one page can be brought back to Myst
at a time!
After all five antennas have been activated, go through the wind tunnel
to the receiving station. Here, you must aim each camera at the transmission
antennas. When done, press the Sigma button. This will give you the proper
order of sounds to enter into the elevator activation panel.
Take the elevator to the MazeRunner vehicle and get in. The speaker panel
sounds indicate which direction to take. Combinations of sounds indicate
in-between directions (Northeast, for example). If you get lost, the Backtrack
button will move you back towards the correct path.
At the end of the tunnel is a book that will transport you back to the
Myst Library. Once inside, place the red or blue page into its corresponding
book and listen to the message.
FROM MYST ISLAND TO THE STONESHIP AGE
The access keys are dates which must be entered into the Planetarium Star
Plotter. Turn out the lights, enter the dates, and copy down the constellation
formations.
Go to the library, look up the constellations in the Stoneship book, and
find the symbols associated with each constellation.
Now go to the fountain just outside the Library. Click on the marker pillars
that display the constellation symbols you have found. (They are green
when ON and red when OFF.) The ship model will rise in the fountain, as
will the ship at the dock.
Inside the ship at the dock is a book that will transport you to the Stoneship
Age.
IN THE STONESHIP AGE
At the umbrella Crow's Nest are three buttons that pump water into and
out of different areas of the Stoneship Age.
First, pump water out of the lighthouse. You will find a key bolted to
the floor and a chest down below. Drain the water from the chest and close
the spigot. Pump water back into the lighthouse. The chest will now be
floating close enough to the key to open. Inside the chest is another key
which will unlock the trap door to the lighthouse tower.
Once inside, you will find a generator with a battery pack. Crank the generator
until the light bar indicates full. This will give you ten minutes real
time to explore the Age.
Take the elevated wooden path to the telescope and look around. You will
see a flashing beacon ( only when the generator is running). Take note
of the compass degree of the beacon.
Pump water out of the tunnels. Look for the red and blue pages in each
of the brother's rooms. (You may also find a half page.)
Hidden in the tunnels is a secret passageway that leads to a giant compass
rose. The compass activates the lights in the ship's aft. Push the button
that corresponds to the degree angle of the flashing beacon. If you press
the wrong one, the lights will go out, and you will have to recharge the
generator again.
Pump water from the ship's aft. Downstairs in the ship is a book that will
transport you back to Myst.
FROM MYST ISLAND TO THE MECHANICAL AGE
Go to the Clock Tower on the opposite end of island from the Library. At
the shore, use the wheels to set the time to the observatory clue. The
large wheel advances the minutes hand, the small wheel advances the hour
hand.
Once inside the clock tower, use the levers to set the combination to the
other observatory clue. Pull and release the left lever to rotate the bottom
two gears. If you pull and hold the lever down, both gears will turn once,
but only the middle gear will continue to turn. The right lever operates
the same way for the top two gears. On the far right is a lever that resets
the puzzle.
When completed, go the giant gears near the dock. Inside the gear is the
book that will transport you to the Mechanical Age.
IN THE MECHANICAL AGE
You will first discover a metal platform. To gain access, you must enter
the proper combination of symbols into its activation panel.
The center of this island is a mechanical fortress which can rotate on
its axis. To get to the other islands in this Age, you must rotate the
fortress using the controls inside. Practice with the Fortress Rotation
Simulator in Achenar's room to get your timing right.
In-between the two brothers' rooms is a passageway. Press the red button
to lower the staircase to the elevator control panel. Use the handle to
align the circles until there is an opening (circles will turn red). Go
back up and raise the staircase. Enter the elevator and press the UP button.
When the door opens, press the middle button and step outside. Use the
controls to rotate the fortress.
Go outside and search the islands for clues that will help you get back
to Myst. Remember to bring back a red or blue page!
FROM MYST ISLAND TO THE CHANNELWOOD AGE
Go to the Cabin on the island. Enter the combination into the safe as found
in the observatory clue. Use the matches to light the pilot on the furnace.
Position your cursor in the middle of the wheel (until it turns clockwise
green) and click to crank up the furnace. This powers the tree elevator
and will bring it to above ground level. Wait until you can no longer hear
the elevator moving upward.
Now turn the furnace off (counter-clockwise red) until the fire goes out.
Quickly go outside and turn back towards the cabin. Move to the right of
the cabin in-between the two large trees. You will see a giant tree with
an elevator moving downward. When the elevator reaches ground level, click
to move inside. Wait for the elevator to take you to the Channelwood transport
book.
IN THE CHANNELWOOD AGE
Here you must channel water to power up various devices on the island.
Go inside the Windmill to the water tank. Click on the nozzle to open the
pipe (counter-clockwise), and head back towards the trees. You should now
hear water flowing through the pipe.
There is a junction box at the first fork that controls the flow of water;
(the yellow dots indicate direction). Channel water to the elevator on
the right.
Step inside, close the door, and move up to the second floor. Here, you
must search for a red lever that opens the door to the wooden staircase.
A map to this level can be found in the Channelwood book in the Library.
Once open, the elevator from the first to second level is no longer needed,
so you can use that water to power another device. Channel water to the
elevator at the top of the stairs, and take the elevator to the third level.
Look for the red and blue pages. (You may also find a half page.)
Travel back to water level, and channel water to the motor on the far left.
This will activate a water bridge. Cross the bridge and head to the right.
To power the elevator found here, you must complete the section of missing
pipe. Turn the crank to extend the pipe.
Go back and channel water through this pipe to the elevator. This will
bring you to a book that will take you back to Myst.
FROM MYST ISLAND TO DUNNY
Place your last page in the red or blue book and listen to the message.
If you have placed enough pages into either book, you will be instructed
to enter the correct pattern into the fireplace vault.
SECTION THREE: MYST ANSWERS
Marker Switches:8
Selenitic Age Clue:59 volts
Power Station Generators:
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Left row: one and three
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Right row: three and four
Receiving Station:
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Water 153.4
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Volcano 130.3
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Clock 55.6
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Tones 15.0
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Wind 212.2
Elevator Sound Sequence: Tones, Water, Wind, Volcano, Clock
MazeRunner Controls:
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North = bell sound
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West = bird type sound
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East = air brake sound
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South = bell clank
MazeRunner Path:
N, W, N, E, E, S, S, W, SW, W, NW, NE, N, SE
Stoneship Age Clue:
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Oct. 11, 1984 10:04 a.m.
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Jan. 17, 1207 5:46 a.m.
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Nov. 23, 9791 6:57 p.m.
Pillar switches: Leaf, Snake, Insect
Water pump switches:
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Left pumps out Ship
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Middle pumps out Tunnels
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Right pumps out Lighthouse
Compass Press button at 135 degrees, (12th button clockwise from the North).
Mechanical Age Clue: 2:40 and 2-2-1
Symbol Code:
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First Symbol Horseshoe
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Second Symbol Triangle Rectangle Triangle
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Third Symbol Circle over Three Triangles
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Last Symbol Half Circle
Safe Combination :724
Dunny Access to the vault can be achieved easily if the instructions are
followed. First, locate each of the Marker Switches on the island. Turn
every one of these switches to the ON position. Next, go to the dock and
turn the Marker Switch there to the OFF position. Either Sirrus or Achenar
will give you the key to the vault. If not, you need to return more pages
to them!
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