How To Master TERRORISM Without Hardly Breaking The Slightest Sweat

by Ric Carter

If it wasn't for terrorism, I wouldn't have no ism at all. —Anon.

With the collapse of Communism and the disappearance of alternatives to global market capitalism, the old big-military paradigms of superpower confrontation have gone extinct. But there are still vast social-cultural-dogmatic conflicts raging among numerous governmental and non-governmental players worldwide (and each of these suckers wants to WIN, wants to IMPOSE THEIR WILL on everyone - Oy.) Those conflicts are not amenable to resolution by standard military force, hence the rise of the new weapon of choice: TERROR. For any individual or group or nation to have a place in the sun in the 21st century, they must become proficient with terrorism. Here's how!

NOTE: The following techniques may have far-reaching implications, may cause bodily and/or mental harm to you and those around you, and may provoke unpleasant reactions. Don't try this at home, kids.

SST: Playing The STATE-SPONSORED TERRORISM Game: Poor Vs Rich

Waging conventional war on a typical modern powerful nation-state can be expensive, risky, and over much too quickly. (See If WAGING WAR ON THE U.S. Is A Game Then Here Are The Rules for more on this.)

(And if you're a rich modern superstate trying to overthrow some poor third-world schmucks, it looks bad if you openly invade, so you may want to hire some proxies. But I'll cover that in another article.)

As the ambitious leader of a relatively poor and ill-equipped nation, you can probably get much more bang for the buck (or drachma or peso or euro or ruble or whatever) by unofficially sponsoring international terrorists, rather than diverting your regular military forces from their necessary tasks of repressing your population, suppressing your dissidents, and oppressing your opposition. Here's how to play the STATE-SPONSORED TERRORISM GAME:

      JIHAD!
  •   Select an ideology. Since word of your support for terrorism will eventually spread, you need a firm justification for your activities. Otherwise you're just a thug, eh? You may select among economic (1 point) and/or political (2 points) and/or religious (3 points) ideologies. If you're especially imaginative, you may even develop athletic (4 points) and/or artistic (5 points) rationales.
  •   Pick one or more opponents. You may decide to target a small well-armed state (1 point) and/or a large powerful state (2 points) and/or a coalition or alliance of powerful states (3 points). If your ambitions are strictly local and short-term, you may target one or more smaller weaker states (4 points). Whatever.
  •   Select your mission planners. These should be competent, trusted, and closely-watched minions, preferably from your home village (1 point) or family (2 points). You may even wish to employ your own clone (3 points). Be careful not to entrust them with too much power or resources, or they may attempt to overthrow you (-5 points) and may even succeed (-10 points). Bother.
  •   Recruit your operatives. You may choose from among your nationals (1 point), internationals (2 points), or extraterrestrials (3 points) when considering candidates. You may employ common criminals (1 point), military veterans (2 points), impassioned ideologues (3 points) or committed sociopaths (4 points).
  •   Develop training facilities. You may locate your training bases on your own soil (1 point), in another country (2 points), in cyberspace (3 points) or off-planet (4 points). You may provide training for individual tasks (1 point), multiple tasks (2 points), or full-service subversion and destruction (3 points). You may rent the premises to other despots leaders when you're not using them (4 points).
  •   Initiate operations. Now it's time to unleash the hounds! You may direct your operatives to attack infrastructure (1 point), the innocent populace (2 points), the leadership (3 points), or the mental and moral stability of everyone in the targeted state(s). Obviously, more sophisticated attacks require greater resources and ingenuity and expertise, but the payoffs can be great. You might even prevail. Maybe.
  •   Evaluate the results. Depending on the outcome, you may decide to halt the operations, or continue them at lesser or greater or the same intensity. You may also find it expedient to dispose of the operatives, facilities and planners, or at least to never allow active participants to return to your country. If your opponents have successfully countered your efforts and/or prevailed in a campaign against you, you may wish to seek a plush exile elsewhere. Good luck.
    ToC


JIHAD! HOLY WAR For Phun & Prophet

So you don't have a government, but you'd like to be one. So you have a strong faith in something or other: your invisible friend(s) offer strong support in your endeavors. So you have some empowered opponents who are vile dogs, scum of the earth, disbelievers of your revealed truth. What to do, what to do? The answer is clear: HOLY WAR!

So you need to devise a workable, coherent system for conducting your Jihad. As with designing any type of system, certain basic principles should be applied. You need a viable design structure; the HIPO [Hierarchical Input-Process-Output] model associated with Top-Down Structured Analysis And Design has been successfully utilized for many applications. [Click here for a brief description.] To employ it, follow these steps:

    Determine the structure:
  • OUTPUT: What are the results you desire?
  • INPUT: What are the resources available?
  • PROCESS: What steps will transform INPUT into OUTPUT?
    Design the process:
  • Break the process into independent sub-process modules.
  • Design a hierarchy of controls on the sub-processes.
  • Strictly control the data moving between modules.
    Implement the process:
  • Test your design with spectacular operations.
  • Revise your design as needed.
  • Repeat as desired.

Now let's look at these in some detail.

OUTPUT: What are the results you desire?
You may seek the disappearance, destabilization, destruction and/or conversion of your opponents. You may seek temporal (political-economic-sexual-etc) power or spiritual (social-religious-dogmatic) power. You may want to discredit others with conflicting interests. Or you may just want to really fock things over.
INPUT: What are the resources available?
"Send lawyers, guns and money!" Actually, you can do without the lawyers. But you do need cash, and weapons, and volunteers. A motivating ideology should provide for the former and latter. (This is a Holy War, so choose a sacred ideology.) Also necessary are means of secure communications.
PROCESS: What steps will transform INPUT into OUTPUT?
You need to hurt and kill people. You need to make populations afraid that you will hurt and kill them. And you need to force authorities to take steps that will so antagonize the populace that uprisings and revolution are inevitable.

The INPUT and PROCESS areas are interactive -- your available resources may dictate what operations to undertake, and/or the operations you plan may require obtaining certain resources, and each may change depending on the other. Be flexible.

STRUCTURE: How is your Holy War organized?
Big, loose organizations can (and will be) penetrated and destroyed by spies. You need to keep your structure LEAN and MEAN. Networks of small cells whose members know only of each other and whose leader is known only to the leader of one nother cell, have proven ideal for dangerous operations.

Data hiding should be strictly enforced. The Supreme Leader (YOU!) devices operations, communicates about targets and resources thru the web of cell leaders, and nobody knows anything they don't need to know.

IMPLEMENTATION: How is your Holy War waged?
Every operation must be staged for the maximum effect: psychological, political, religious, economic. Note the features of successful operations, and build upon those for your future efforts. And encourage others to work towards your goal — the more jihads, the better.

(To be continued...)

ToC


GET'EM!
Who To Terrorize: Some Suggestions

  1. Anyone who disagrees with you.
  2. Anyone who agrees with you, but not fully.
  3. Anyone who sympathizes with the above.
  4. Anyone who is related to the above.
  5. Anyone who is near the above.
  6. Anyone who is just convenient.
  7. Anyone who doesn't respect you.
  8. Anyone you don't respect either.
  9. Anyone you want something from.
  10. Anyone else.

CONTENTS:

* SST: The
STATE-SPONSORED TERRORISM Game

* JIHAD!
HOLY WAR For Phun And Prophet

* GET'EM!
Who To Terrorize: Some Suggestions

* FIND:
Terrorism Resources Online

* GO!
Politics-War Index


 da klan
 UnaBomber
 McVeigh
 sieg heil

Extra Bonus:
TERRORISM RESOURCES

Lotsa Fun Stuff
See: Page'O'Hate
and Bash Osama
Find: Binny Games
& Where's Osama?
TALEBAN: bin Laden on the phone video
AsianJoke.Com: Terrorist Jokes & Humor (ha ha ha)

Terrorism on the Web
Hizbollah (& find)
Hamas (& search)
Tamil Tigers (find)
FARC (& search)
Tupac Amaru (find)
Azzam Publications (suspended?) (find)
Takfir (& search)

Islamic History Sourcebook

Search: Jihad & Mujahadeen & Islamic Jihad & Ultimate Jihad Challenge

 anthrax

Articles

POLITICS & WAR:
Assassinopoly
Buzzwords
California Recall
nation-Carving
Class-Culture War
Conquest
Conspiring
Energy-Politics
Hegemony
Homeland Security
JIHAD!
Justice
Kill-4-Peace
M-A-D
N-B-C War
Political Spectrum
Political Correctness
Political Bullshit
Privatization
Reality Politics
Redistributing Wealth
Reducing Govt
ReDoing Democracy
State Terror
Unconventional War,
War On USA;




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