If <whatever> Is A Game Then Here Are The Rules
by Ric Carter
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Make it idiot proof and someone will make a better idiot. —WarMunkey The CROP CIRCLES Game For Total Absolute Fockwit MoronsIf I wanted focking circles in my cereal, I'd eat focking Cheerios! —ÜberSkeptik
Don't waste your time with this game. It's futile. Cerealology is the stupidist paranormal endeavour, except for all the others. I've said about all I need to say about this. But if you REALLY want to do this, here's how:
You may find this unsatisfying or redundant — I mean, Crop Circles — they've been done, right? And by smarter and more artistic entities than you. But don't let me slow you down. Explore new possibilities in new realms:
OK, it ain't a game unless you're doing something, something tedious — making circles is tedious, but some of the above are even too tedious for most people, so your other possible activity is linguistic: employ language about circles to occupy your time. Attribute the circles to forces beyond the ken of humans, or to human fakers, or whatever. Read deep meanings into the circles. [NOTE: by 'circles', I mean any form in any media, whether circular or not.] Explore the relationships between circles, their locales and timing, and others who comment upon them. Get published. Build a career.
Addendum: Basic Crop-Circle Hoaxing
If EVOLUTION Is A Game Then Here Are The (Ever-Evolving) Rules"Science has proof without any certainty. Creationists have certainty without any proof." —Ashley Montagu
EVOLUTION is defined as: The survival of change over time. The basic rules of evolution are quite straightforward: (but feel free to elaborate in any way you can)
Much is known about evolution and genetics. For instance, if your parents never had children, then you probably won't either. Evolution only runs backwards in literature, drama and music. If you don't evolve, something that does will devour you. The evolutionary model works in many realms: creationist doctrine continues to evolve. And I'm more evolved than you are — nyah nyah nyah! SOME QUESTIONS FOR CRETINISTS: Who/what created the Creator? Who/what created the Creator's Creator? Ad infinitum... Why did your Creator design humans with much less efficient eyes than octopi have? Why tonsils, the appendix, dandruff? If we're made in your Creator's image, is your Creator overweight, flatulent, neurotic, seasick, narcoleptic, annoying? Just wondering... EVOLUTIONOPOLY: It shouldn't be hard to design an EVOLUTIONOPOLY game. Only a rather small board is needed — but provide many RISK and OPTION cards. Play is straightforward: You'd start at GO (Reproduction), cycle past a number of physical hazards and gene-modifying influences, and either cycle around to breed again, or bomb out (DO NOT PASS REPRODUCTION, DO NOT COLLECT 200 OFFSPRING). As long as you keep adapting to changes in the environment, you win. But you'll always lose. Always. Unless you're a cockroach. NOTE: Do not confuse EVOLUTION, the process of change, with BIOGENESIS, the origin of life. That's a different game. So is DEVOLUTION, the process of deterioration. ALSO: Don't think that EVOLUTION necessarily means PROGRESS, nor that DEVOLUTION (if any) means REGRESS. Naturally-changing processes don't necessarily get better (or worse), they just tend to become more complex. See IF CHAOS IS A GAME... for more. "If today you can take a thing like evolution and make it a crime to teach in the public schools, tomorrow you can make it a crime to teach it in the private schools and next year you can make it a crime to teach it to the hustings or in the church. At the next session you may ban books and the newspapers... Ignorance and fanaticism are ever busy and need feeding. Always feeding and gloating for more. Today it is the public school teachers; tomorrow the private. The next day the preachers and the lecturers, the magazines, the books, the newspapers. After a while, Your Honor, it is the setting of man against man and creed against creed until with flying banners and beating drums we are marching backward to the glorious ages of the sixteenth century when bigots lighted fagots to burn the men who dared to bring any intelligence and enlightenment and culture to the human mind."—Clarence Darrow (Scopes Monkey Trial If PYRAMIDOLOGY Is A Game, Here Are The Rules
Ah, the great and mysterious Pyramids, emblems of the striving of Man for immortality and skyward aspirations, tokens of the collaboration of Earthlings and Skyfolk, vast UFO beacons rising from the jungles (of MesoAmerica and IndoChina) and deserts (of Egypt and Las Vegas) and planetary surfaces (of Cydonia, Mars) and wherever else triangles attain three-dimensional manifestation. Zowie. Pyramids can be the starting and ending points of exploration in religious, UFOlogical, mathematical, spiritual, cognitive, artistic, engineering, and other realms. You can make of pyramids whatever you will. Here are some rules for playing Pyramidology games:
A good pyramids is hard to beat. Besides studying and analyzing the ancient pyramids of Egypt, China, IndoChina, MesoAmerica, Ohio, etc, you can always build your own. Clay and concrete are good materials to work with, although you can also build smaller ones of glass (for growing plants), wire (for sleeping under), latex (for masturbating into/with), or LEDs (for spacing-out on). But those are totally different games — aren't they? How You Can Win Big At The SELF-DELUSION Game, Fer Sure!
You have more to live for than 'mere' reality. (See If Existance Is A Game, Here Are The Rules for some details.) Reality for the human consciousness is a complex realm. Just as in mathematics where the plane of complex numbers is made up of the real (x) axis and imaginary (y) axis, so is human complexity an infinite intersection of real (physical) and imaginary (virtual) dimensions. Reality is many things. Reality is whatever bites your ass, that is, whatever affects you. Reality is also what you make it, that is, you can control much of what's real to you. You can manipulate the physical realm by moving objects around, and you can manipulate the virtual realm by moving ideas and perceptions and emotions around. So by playing the Self-Delusion game, you can make your imagination work for you to make a better life. Yeah, sure. DELUDE YOURSELF USEFULLY
Self-delusion can be as simple or as complex as you want or can stand. Some of the points listed above may be beyond your comprehension or abilities. Here are some simpler approaches to self-delusion: SUB-SETS OF SELF-DELUSION
YnK Bugged: The Millennial Madness Game (Repeat As Needed)
Each and every single year is a millennium of something or other, 1000 or 1028 (1k) years after some event that someone thought was significant, so it's never to late to be ready for the next millennium. This is especially true if you're dealing with Aztec-Mayan years, Arab-Jewish years, random years, lunar years, Martian years, or some other traditional or cryptic or creative out-of-the-box numeration system, which can demand exceptional treatment. And so many fine, upstanding, enthusiastic and devoted people are expecting their favorite apocalyptic events to be correlated with millennial timemarks! Don't disappoint them or yourself - just play this simple game:
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CONTENTS:<== backCrop Circles Evolution Game Pyramidology Self-Delusion YnK Bugged! the GO! index next ==> ARTICLESAlien Abduction Alien Cooking Borg Game PARANORMAL: Atlantis Buddha ChemTrails InnerSpace Exploration Levitation Lycanthropy Mental Radio NewAge Buzzwords Paranormal Research Perpetual Motion TeleKinesis Time Travel Vampirism Vril Power X-Entities |
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