If <whatever> Is A Game Then Here Are The Rules
Vol 5: More Politics & War

by Ric Carter
Make it idiot proof and someone will make a better idiot. —WarMunkey

New & Improved BAY OF PIGS Game


The original Bay of Pigs game was badly played by the invaders, well-played by the defenders (as a long-term propaganda asset). The inadequate offensive play was due to inadequate commitment of resources, as the players' team changed sides internally between the times of the planning and the execution of play. (There was an election, and the original protagonists lost.) A New & Improved Game can be played to much greater effect, if these rules are followed:

  1. Employ adequate personnel. A battalion of ill-trained patriotic adventurers is obviously insufficient. The personnel requirements for a successful invasion include:

    • Have enough people to face the expected defences, at least some tens of thousands.
    • Use people experienced with weaponry, such as violent criminals, especially murderers.
    • Provide adequate training, such as invading some smaller and weaker nations first.
    • Provide adequate motivation, such as threatening to execute all those who fail.

  2. Provide adequate support. No large-scale seaborne-assault operation can succeed without moral and especially material support, both logistical and operational. Be sure to:

    • Emit voluminous propaganda promoting the rightness and necessity of the operation.
    • Commit sufficient weapons, ammunition, food, drink and transport for the operatives.
    • Provide complete intelligence of the resources, movements and actions of the defenders.
    • Commit sufficient force to neutralize the defenders outside the immediate action zone.

  3. Engage in adequate follow-up. No quasi-military operation alone can thoroughly root-out an entrenched power base, especially if the center of power isn't directly engaged. Whether an invasion succeeds or fails, much more must then be done:

    • Leaders of the opposition should be directly targeted and neutralized, soonest.
    • Propaganda and assassination teams should comb the territory, acting thoroughly.
    • Newly-installed leadership at all levels should be closely monitored / controlled.
    • The invaded population should be closely integrated with the international economy.

Now check out the Oliver Stone connexion to this.

ToC


In Brief:
Is KILLING FOR PEACE Like RAPING FOR VIRGINITY?


Yes. The situations are precisely parallel. Much hypocritical verbiage may (or may not) be spewed by those wishing to justify their positions and actions, but it's all a lie. The only virgins that are left after a good raping are the newborns. The only peace that's left after a good slaughter is funereal — until the friends and families of the victims seek revenge.

Creative explainers can always devise entertaining but contradictory excuse for their actions. "I'm only hurting you for your own good." "We've got to destroy the village in order to save it." "We're only attacking you so we can keep the peace." "Your freedoms can only be protected by taking them away." You've probably heard the likes of this before, eh?

True, warfare sometimes resolves certain problems; after the Romans sacked, burnt, razed and obliterated Carthage and salted its soil so nothing would ever grow there again, the Carthaginians ceased to be a problem for the Romans. The Russians may similarly solve the Chechen problem by tracking and killing all Chechens, and using their tactical nuclear capability to turn Chechnya into a glassy radioactive plain.

But there ain't much moral innocence left after such activities, eh? Of course you could ask, "What's innocence ever done for ME?" The answer is obvious. You've been having too much guilty fun, eh? You LIKE killing and raping, eh? I thought so...

Now check out what the Village Fugs said about this.

"Peace, n. In international affairs, a period of cheating between two periods of fighting." —Ambrose Bierce
ToC


In Brief:
REALISTIC GUIDELINES For Political Action

GIMMEE!
"It is easier to be a 'humanitarian' than to render your own country its proper due; it is easier to be a 'patriot' than to make your community a better place to live in; it is easier to be a 'civic leader' than to treat your own family with loving understanding; for the smaller the focus of attention, the harder the task." —Sydney J. Harris

How can I tell if a political figure or activist or commentator is lying?
Their lips are moving.
How can I tell if a political or police official is honest?
When they're bought, they STAY bought.
How can I tell if I'm suited for a career in politics?
Just be able to desire and accept the death of your opponents.
How can I expect to live out my political career?
Politics is a dog's life without a dog's decencies.
Why do men take up political careers on a local level?
Men only enter local politics because they're unhappily married.
How can I achieve my electoral program?
1: Get elected.
2: Stay elected.
3: Don't get mad, get even.
How can I achieve personal political success?
It all depends on who you know, what you show. and who you blow.
How can I solve serious political problems?
Approach every question with an open mouth.
How do political and economic problems differ?
Political ones are insoluble; economic ones are incomprehensible.
How can I induce others to accept my political views?
If you've got'em by the balls, their hearts and minds will follow.
How should I deal with the public?
Some want to be kissed, some want to talk politics. Same thing.
How should I deal with accuracy in political discourse?
Never let truth interfere with your arguments. Lie big, lie often. Only constant repetition will imprint an idea on the memory of a crowd.
How can I apply my philosophical principles to politics?
Never let principles get in the way of your goals.
What is the relationship of diplomacy to politics?
Diplomacy means saying, "Nice doggy!" while you reach for a stick..
How important is victory in political activity?
Winning isn't the main thing, it's the ONLY thing.
Is political success dangerous?
Power corrupts; absolute power... is loads of fun.
"The more you read about politics, you got to admit that each party is worse than the other." —Will Rogers
ToC


How To REDUCE THE SIZE OF GOVERNMENT, Building By Building


It is widely known that "the government that governs best, governs least" and that therefore the best government is no government at all. (See PRIVATIZE! The Game Of Devolving Government for more about this.)

True conservatives continually strive to reduce the size of government (except for the military, the police, and contracts with their own commercial interests).

But in a world sadly dominated by socialists, communists, lefties, fuzzies and tree-huggers, the political and legal efforts of patriots, industrialists and other conservatives aren't always effective. What's a patriot to do?

The answer is obvious — individual action is required. YOU can make a difference. YOU can hold back and drive back the bloated blood-sucking leech that is government, merely by reducing the number of facilities available to it. Here's how:

  1. Obtain financial backing from the appropriate commercial, political and/or religious interests.

    NOTE: Their ideology needn't coincide perfectly with yours — you can exploit them just as they exploit you. Remember that you all seek the same goal: shrinking government.

  2. Secure the proper facilities for constructing your device(s).

    NOTE: It's best not to produce bombs in your own bedroom, kitchen or basement. Use someone else's. There's nothing more pathetic than a homeless patriot, if something goes wrong.

  3. Obtain recipes for explosives and blueprints for devices.

    NOTE: The ANARCHIST'S COOKBOOK is a good place to start. Other plans for bombs are easily available on the Web. It's best not to design your own until you have gained some experience.

  4. Obtain the materials (hardware, software, wetware, dryware) for your device(s).

    NOTE: The size and scope of your operation will depend on your available financing. The more money you have, the bigger and better bombs you can build, and the more you can shrink government. And don't skimp on the components — false economy has fouled more than one patriot before.

  5. Put it all together — build your bomb(s).

    NOTE: Of course you've already decided what kind of device you want: explosive, incendiary, shrapnel, nuclear, whatever. Follow the proper safety procedures while assembling your components. Don't do this while you are tired, wired, fired or desired.

  6. Deliver your assemblage to the target site.

    NOTE: Of course you've already decided what your target is. Prudence dictates that you place the bomb in an inconspicuous place when nobody is watching, then leave. But you may wish to conspicuously accompany the bomb to the target, then detonate it yourself. Suicide bombers attain a mythical cultural status. You are heartily encouraged to join their illustrious ranks. Soonest.

  7. Trigger the explosive at the time and place for maximum effect.

    NOTE: If you're too much a lily-livered coward to go up with your bomb, at least detonate it such that the most structural, economic, personal and political damage is effected. The more government operatives (and their families, clients and visitors) that are killed, the better. The more government offices (and workshops, shelters and vehicles) that are destroyed, the better. Crush their ant-hill!

  8. Issue communiqués to take credit for the operation.

    NOTE: Be sure to let the world know that the bombing was perpetrated by one or more real patriots (even if you're too much a lily-livered coward to go up with your bomb). Let the world know that government can be and will be shrunk even more in the future.

  9. Prepare for the next action.

Even patriots can be prudent. Work on such details as: blaming / inciting others; creating diversions; laying false trails; simultaneous attacks; blocking pursuit; popular support, etc. With a bit of planning and luck, you can shrink government almost indefinitely. Have fun, citizen!


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Ric Carter, ric@sonic.net, www.sonic.net/~ric, copyright © by OTRSS