About this Website
Web Standards
The layout of this page is done with XHTML 1.0 and CSS 2.0. To see
the full layout requires a browser which properly supports those
standards. Note that Netscape 4.xx does not. It claims to, and
it tries to, but it falls down flatly on its face, rendering most pages
that use the modern standards unreadable. As such, much of the CSS has
been hidden from older browsers with buggy implementations (including
NS4.x and IE less than 5), hopefully leading to a more basic (but still
readable) layout with them. These browsers with their buggy
implementations are holding up adoption of the standards on the web;
please upgrade to the latest version of your browser, or even better to
Mozilla, which is the most
standards-complaint browser out there.
Fonts
Some of the titles on this page try to use the
Planescape font; you may see them in that font if you have
it installed. The web page tells your browser first to look for
Exocet; if you don't have that commercial font, it then tries to
use Avalon Quest, a very similar font which may be found on the
net and downloaded. (It works with my Linux machine and these pages.)
If you don't have that font, no biggie, everything should still be
readable.
The main title at the top of each page (which reads "The Rule of
Threes") and the main navigation buttons are all images, created with
the Avalon Quest font. Since they're images, they'll show up in that
font in any browser that loads images; for them, you don't need the font
installed on your system. It's only for the occasional additional title
that you would need it.
Name
The Rule of Threes is one of the three principles (or heuristics) that
describe how things work on the planes. It's not really a hard and fast
rule, but just something to look out for, as often things come in threes
or are found in threes. If you're on the planes, especially on the
outer planes, and you see two things in a set, look out for the
third.
The second principle of the planes is the Unity of Rings. Many
things on the planes are circular, coming back around to where the
started. This is true geographically as well as philosophically.
Sometimes, it may be very obscure how it happens, and only those with
sufficient perspective could notice it: see the Unity of Rings Web
Comic on the Wizards of the Coast site.
The third principle (remember the rule of Threes?) is the Center of
the Multiverse. That, specifically, there isn't one... or, rather,
wherever a basher happens to be is the center of the multiverse.
Interestingly, this is one case where the rules of this fantasy world
mesh with the rules of cosmology in the real world. According to
standard expanding universe theory, there is no "center" of the
universe, but every point in the universe acts like the center. In
Planescape, this is meant philosophically just as much as
it is meant in terms of multiversal geography. Lots of berks think
Sigil is the center of the multiverse; not only is it apparently at the
center of the Outlands, which is in turn apparaently at the center of
the Great Ring on which all of the outer planes reside, it is also a
crossroads where everybody from everywhere else goes. Well, sure, and
to the bashers who live in Sigil or spend a lot of time there, it may
well be the center of the universe. An efreet on the Elemental Plane of
Fire who never bothers to muck about with the outer planes might have a
different perspective....
I decided it would be a bit much to call my website "The Center of
the Multiverse"; indeed, already it's a bit arrogant to pick one of the
central Planescape themes for the site's name. And, there
already is that comic called the Unity of Rings which may be found on
the web.
Blather
I started putting this together one weekend when I decided that I
wanted to play around with a different look for my
Planescape page. I also decided to give it a
Planescape-centric "name" rather than it's previous name
(which was effectively "my Planescape page"). It seems to be getting
harder and harder to find Planescape pages on the web;
some of the good ones still have a huge amount of great
information, but have become moribound. (Some of those good ones also
have a layout that is so beautiful that it's nearly impossible to figure
out what is there....
Planescape seems to attract the "presentation before
usability" philosophy of web design more than most gaming sites.)
I decided to start putting together my own Planescape
site. Even if nearly nobody out there cares about
Planescape any more, I still do, and this at least
narcissitically lets me scratch my own itch. I wanted a site out there
with a summary of the Planescape products available.
More importantly, though, for a long time I've been wanting something
like what the Planescape Master Index
will hopefully become. I don't think there's anything like that out
there, so I decided to bite the bullet and start building it myself.
I've created the database and written the code, and now it's a matter of
getting everything entered into the database. That will take a long
time, but it should be useful once it's more complete. I just hope
there's still somebody out there playing something approximating canon,
pre-Faction War Planescape by then!
|