0086 -Capped the max number of bullets to 50 at any one time.... goodbye geddons. -Added frame skipping logic and fixed vertical retrace double waits: should run fine on banshee cards now. -Fixed timing of Windowed mode to run at same speed as full screen. -alt-tabbing now doesnt pause the game, the action still goes on... -added music and sound options to the server browser -fixed forged being able to crash servers by forcing in too long of a player name -added a little lightning bold next to people who are in a game -added an announcement when a player joins a game -added an announcement when a player returns from a game -when a game is aborted, it now properly goes away in the chat -barely getting a shot off was causing desyncs... hopefully fixed now 0087 -server now updates new users as to who is in a game and who isnt -shortened the angle cursor for Princess Die!! 0088 -fixed ligntning bolts in the server browser causing access violations -changed player dropping logic to avoid desyncing when someone bails -changed frame skipper to skip no more than 5 frames -added full screen checkbox back to practice menu -added panels behind all the messages -fixed weapons so that you can now use all 8 stages -smoke and explode no longer end a warhead, things can be done after now -fixed the high resolution timers so they dont reset every 45 days -replaced the 100$ coin with one that gives health instead, it gives you half of whatever the starting health is -fixed terraforms so they work like they did before -added weap and defense notifications for the buttons (wasnt doing since i added the new panel) -fixed problem where if you took to long to select a shield, you couldnt hit buttons on your turn 0089, 0090 -fixed weapon sending algorithm -fixed sync bug created in 0088 0091 -fixed yet another access violation in the server browser -desync would be caused if you were skipped while exploring, fixed -added handshaking back to the game -frame skipper was skipping too many frames... now fixed -when all the planets are destroyed, a terraform will spawn at the center of each and gravity will be restored -added retro64 logo and "second edition" to the title screen -moved down the defense selection bar to where the "mike's turn" bar is -added an about screen -re-arranged the new game screen -made the timer flash -fixed the 8th stage bug for real this time -fixed "teleporting" weapon bug -changed how the panels that say "mike's turn" are displayed to avoid buffering issues -changed quote color to start white so people can add colors to their custom quotes -raised the starting cash in practice mode to 90000$ 0092 -fixed random dropping -fixed problem when players bail before 1st defense is picked 0093 -rewrote handshaking code, hopefully is now reliable -fixed a quote printing bug 0094 -fixed various weapon crashes -added maximum clients checking by the WarHeads Master 0095 -added the ability for an admin to look up a user's ip address -added the ability for an admin to ban an ip address -added an info message for when people connect to the server -re-added "mike's turn" to bottom of the screen -fixed crashes when a fire weap was off the screen -fixed unpredictable results with a bounce weap 0097 -a lagged user could select initial defenses more than once, causing it to skip the next person -made napalm more aggressive -changed banning logic 0098 -changed napalm back to how it was originally -cleaned up quptes -double click on 1st shield was still there, fixed it 0100 -added shareware limitations -tweaked weaped -increased max planets to 600 WarHeads SE Version 1.3 -Too many changes to list -Completely rewrote and integrated the server browser. -Massive admin changes -removed splitting weapons, replaced them with magnetize and heat seek burrow. WarHeads SE Version 1.4 -Return of the splitters! This is a game-time option. Split Burrowing replaces "Heat Burrowing" in WeapEd. -Magnetize range decreased and it's power weakened. -De-centralized the servers so that anyone can run a server. (anyone with broadband, no modems please). -Added some code to combat trainers and cheats, in particular, trainers can no longer change the name of other players. -Added server sorting by number of players, so the most populated servers show up 1st. -Increased Internet performance. -fixed the "skip while exploring" bug WarHeads SE version 1.41 -Moved weapon selector to the chat screen. -Fixed the server refresh bug when unable to connect to a server. -Fixed random disappearing of the client. -Various weapon fixes. -NO changes to gameplay.