platform:
PS2 / XBOX
published
by: Atari 2004
art
direction / lead environment artist
established
overall visual direction for game.
led initial conceptual development of three hero characters. visual design
and layouts for enviroments. lead the environment team in the construction
of the worlds and props.
Demon
Stone has three characters that make up the player's party. They all have a different play style. You can switch on the fly to control any of the three characters.
Below
are several environment shots from various levels as they look
in the game.
Battlefield
is the first level of the game. It takes you from a quiet forest environment
to an epic battle between rival orc armies. The amazing Mick Buckmiller was the artist driving this one.
The
second level was designed to slow things down and let the player take in an
eyeful of wow. So even though we have descended into the GemSpark Mines, we
wanted to maintain a feeling of big open spaces with cool views. Also a Mick Buckmiller piece.
Primarily
an indoor level, Khelben's Tower still needed to have that sense of fantasy
and adventure. There are plenty of breakables in this level and it has a bar
brawl kind of feel as you fight your way through.
My
favorite level is the Jungles of Chult because I made all the plants and trees
that populate this place. I also did much of the building on this particular level.