Demon Stone

platform: PS2 / XBOX

published by: Atari 2004

art direction / lead environment artist

established overall visual direction for game. led initial conceptual development of three hero characters. visual design and layouts for enviroments. lead the environment team in the construction of the worlds and props.

Demon Stone has three characters that make up the player's party. They all have a different play style. You can switch on the fly to control any of the three characters.

 

Below are several environment shots from various levels as they look in the game.

Battlefield is the first level of the game. It takes you from a quiet forest environment to an epic battle between rival orc armies. The amazing Mick Buckmiller was the artist driving this one.
The second level was designed to slow things down and let the player take in an eyeful of wow. So even though we have descended into the GemSpark Mines, we wanted to maintain a feeling of big open spaces with cool views. Also a Mick Buckmiller piece.
Primarily an indoor level, Khelben's Tower still needed to have that sense of fantasy and adventure. There are plenty of breakables in this level and it has a bar brawl kind of feel as you fight your way through.
My favorite level is the Jungles of Chult because I made all the plants and trees that populate this place. I also did much of the building on this particular level.