The Rule of Threes
A Planescape Website
What's New
(2005-August-18)
- What's Planescape?
- What's this site?
- Who did this site, and why?
Disclaimer: Planescpe, AD&D, and the characters therein
are trademarks of TSR, Wizards of the Coast, or whoever owns them this
year. No challenged to those trademarks is expressed or implied.
1. What's Planescape?
Planescape is a campaign setting for roleplaying games
which was published by TSR (and then WOTC) from 1994 until about 1998 or
1999, back in the days of 2nd edition AD&D. It uses as its base the
"known planes of existence," familiar (in broad outline, anyway) to
anybody who has played AD&D since the first edition and remembers
the appendix from the Player's Handbook. Only, here, they've
been fleshed out, and the setting has been given a character all it's
own, making the planes more than the "supporting cast" for the main,
Prime Material setting of a game. (Indeed, the perspective is quite the
opposite: in
Planescape, characters from the Prime are considered
provincial and clueless.) In so doing, the city of Sigil was
introduced, a huge city where a basher can find anything he might want
to find, including portals to all of the other known planes of
existence. In
Planescape, on the outer planes philosophy becomes tangible. The
war of ideas becomes just as, if not more, important than wars for
territory.
On the Books section of this site
there is more information about the books which were published as a part
of the Planescape line. It also details what I consider
to be the "Planescape Canon"... towards the end of the line, some
products got published that made it clear that WotC was trying to move
away from the character and uniqueness of the Planescape
line while still claiming to support the setting. And, of course, some
might say that the various, more generic and broader planer toolkits
that come with D&D/3e should be considered Planescape,
though I would probably not be inclined to agree. Of course, anything
you happen find useful or inspiriational for your campaign is the right
thing to use, so there you go!
2. What's this site?
This site is Omar's collection of
Planescape related stuff that he felt inspired to put on
the web. Beyond this home page (and it's associated pages such as What's New), there are three main sections to this
site:
Books: all about the
Planescape books which were published by TSR, some of my
thoughts on those books, and a few additional books which may be
interesting for somebody running a Planescape
game.
Index: an ambitious project
which is just getting started. I mean to start building a master index
of the names, places, and things which are referred to in the
Planescape products, so that I can quickly find the dark
about various cutters in my huge stack of Planescape
books.
Chant: other chant created
specifically for this site, including information about the
Planescape campaigns I've run, some of my rantings, some
rules conversions for using the
Planescape setting under systems other than D&D,
including GURPS Planescape, and other
fluff
For technical information about this website, including the web
standards and optional fonts used, see About the
Rule of Threes.
3. Who did this site, and why?
This site was created by Omar, a sometime
gamer (who uses an alias partly because of being in the closet due to
the "nerd stigma" of gaming). Once upon a time an AD&D gamer, Omar has
primarily been playing (and GMing) other systems in the last several
years, primarily GURPS and
Fudge, which is why he uses GURPS
when playing Planesape.
Why is this here? Scratch your brain-box: why does anybody put a
hobby website online? Some terrible combination of narcissim,
exhibitionism, and procrastination (of what one really ought to
be doing) is probably what usually leads to these sorts of things.
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